Gran Turismo 7 producer Kazunori Yamauchi has apologised to fans following the restoration of the game’s online servers.
Yamauchi wrote the following on the official Gran Turismo website. “Immediately before the release of the 1.07 update, we discovered an issue where the game would not start properly,” he said. “This was a rare issue that was not seen during tests on the development hardware or the QA sessions prior to the release, but in order to prioritize the safety of the save data of the users, we decided to interrupt the release of the 1.07 update, and to make a 1.08 correctional update.”
Players had been unable to access both multiplayer and campaign for more than a day due to the downtime. This was due to the latter, singeplayer mode requiring an internet connection.
Yamauchi also addressed the recent criticism of the new patch adjusting event rewards. Many players had felt this change was to drive players towards microtransactions, which Yamauchi denied. “In GT7 I would like to have users enjoy lots of cars and races even without microtransactions. At the same time the pricing of cars is an important element that conveys their value and rarity, so I do think it’s important for it to be linked with the real world prices.”
“I want to make GT7 a game in which you can enjoy a variety of cars lots of different ways, and if possible would like to try to avoid a situation where a player must mechanically keep replaying certain events over and over again.”
The new Gran Turismo 7 1.08 patch should be available now for the game on PlayStation 5 and PlayStation 4.