Frontlines dev denies FPS fatigue

Frontlines dev denies FPS fatigue
Wesley Yin-Poole Updated on by

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The art director on upcoming shooter Frontlines: Fuel of War has denied that gamers are currently suffering from FPS fatigue.

Luis Cataldi, art director at Frontlines developer Kaos Studios, believes the high number of critically acclaimed first-person shooter games that have come out in 2007, like Halo 3, Call of Duty 4 and BioShock, has instead “created more of an appetite”.

Speaking at a hands-on even for Frontlines, which depicts a near future world where the West is fighting the East over the Earth’s last reserves of oil, Cataldi told VideoGamer.com that while there is the “opportunity” for FPS fatigue to be true, the opposite is in fact happening.

He said: “What’s really fascinating is now that Halo, BioShock, Airborne, Call of Duty and Crysis are released a lot of people are like, hey, tell more about Frontlines. So maybe what really happened is that we created more of an appetite.”

He added: “What we are noticing now is people are actually going, hey that looks pretty good too and we want more of that. So it may be one of those things where more is not too much, more is better. Maybe we’re just developing an appetite and we want to open up the style a little bit. And I think that’s what we’re bringing with this title – a new more open style of FPS that says you can have open worlds with cinematic single-player gameplay.”

Cataldi also told VideoGamer.com of the challenge Kaos faced developing Frontlines, which is due out on PC and Xbox 360 on February 15 2008 and on PS3 sometime in Spring 2008, as a multi-platform game.

“It’s a monstrous job!” he said. “The notion of an open world, a non-linear, single-player game is something that people don’t want to even try because how do you do it? So what you do is you come up with your own answers to that question: how do you do it? Then you test it, then you test it some more, then you test it with focus groups and test it with just about everyone, you do friends and family and betas, you test it.”

Cataldi confirmed to VideoGamer.com that despite the game coming out on PS3 after the Xbox 360 and PC versions there will be no differences, nor any frame rate issues.

“We feel very strong about our ability to deliver the same experience on all skus”, he said.

You can check out our hands-on preview of Frontlines Fuel of War here on VideoGamer.com tomorrow.