Dragon Ball: The Breakers Season 2 

Dragon Ball: The Breakers Season 2 
Morgan Truder Updated on by

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Dragon Ball: The Breakers second season has arrived and there are plenty of new things coming to the game. Fortunately we now have an extensive list from Bandai Namco of all the new features coming to the game as well as Patch Notes for season 2. 

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One of the biggest new changes coming to the game is a role select screen being added to Online Match. 

Here are the rest of the changes coming to Dragon Ball: The Breakers in Season 2: 

 Dragon Ball: The Breakers Season 2 Flexible: Raider/Survivor

“A matchmaking mode where you can play as either a Raider or a Survivor.

If you are not chosen to be the Raider in a match, you will have a higher chance of being chosen as the Raider in subsequent matches.

In addition, when matchmaking is started with multiple players in the room, they will not be made the Raider and Survivors for the same party.” 

 Dragon Ball: The Breakers Season 2 Fixed Content

Along with the new mode introduced above, there is also a host of fixes introduced to the game too. Here are all the fixes in Dragon Ball: The Breakers: 

During Battle

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  • Corrected an issue where performing certain actions while floating via the Floating Device active skill would incorrectly alter the player’s speed
  • Corrected an issue where certain Raider Ki Blasts and Ki Waves were being cancelled by Survivor Ki Blasts and Ki Waves
  • Corrected an issue where mid-jump movement speed compensation would cause the player to move at above the normal speed when moving via the Hovering Device passive skill・Corrected the effect range for the Wall of Defense active skill
  • Corrected the lock-on function so that players can no longer lock-on to targets that have moved outside the attack range with Ki blasts and Super Move animations
  • Corrected the effects of the Energy Barrier and Angry Shout active skills so that they can destroy buildings as intended
  • Corrected the effect range of the Break Strike active skill so that it will no longer go through terrain
  • Corrected the Charming Pose, Solar Flare, Go-Go Gum, and Krillin’s Shoe active skills so that players will remain in place when using these skills in mid-air
  • Other minor corrections.

Adjusted Content

During Battle

  • Made it so that looking at the Dragon Radar while moving in a vehicle will lower your movement speed
  • Made it so that, if the area in which Shenron is being summoned is destroyed, the Dragon Balls will be reset and the summoning will be interrupted
  • Corrected an issue where the escape action was uncancellable for the Go-Go Gum active skill
  • Made it so a sound effect will play once flying is cancelled when suppressing Ki while in mid-air
  • Adjusted the dodge timing when you cancel actions such as placing a power key
  • Adjusted the placement of item boxes on the map to improve fairness
  • Made it so a sound effect will play when hitting a target with a long range attack
  • Added an effect to make the location of the nearest altar more obvious once seven Dragon Balls have been gathered
  • Made it so that you can cancel active skills that charge before activation by pressing and holding down the skill again. In addition, make it so that, after being charged, the skill can only be used by inputting a normal attack.