Doom Eternal, id Software's sequel to Doom (2016), will feature cutscenes in a third-person point of view, so we'll see more of the Doomfellow.
On the surface, it might seem a strange decision; after all, many were the joys of seeing the world through the foot-tapping gaze of the game's impatient hero.
In an interview with VG247, id Software creative director Hugo Martin said, 'We really felt like telling parts of the story through more conventional means, we could really boost the feel of who the Slayer is, what he’s doing. It just gives you a lot of freedom to tell the story and represent the lore in a way that’s very approachable and understandable.'
Martin explained that a third-person viewpoint will also help make the visual language of the game's cutscenes a lot clearer. 'It’s more efficient,' he said. 'A lot of times if you stay first-person, it’s harder, it gets more complicated, there’s more moments of, "stand still while someone vomits exposition at you and, why aren’t I engaging, why am I standing still, I’m the Doom Slayer?" So if you notice with all the scenes, there’s a fluidity to them.
Doom Eternal is due out on November 22, 2019, on PlayStation 4, Xbox One, and PC.
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