CD Projekt Red's co-founder Marcin Iwinski has appeared in a newly released video speaking on behalf of the studio to apologise once more for the difficult launch of Cyberpunk 2077 and detailed their plans going forward to fix and improve the many technical issues blighting the game including its poor performance on Xbox One and PlayStation 4 that saw it removed from the PlayStation Store.

The video that you can see below as well as an accompanying FAQ on the CD Projekt Red website saw the company explain some of the reasons for the widely-reported technical issues, mainly blaming their in-game streaming system as the major culprit, saying: "We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we’ve underestimated the task." 

The company say they are now focused on fixing bugs and crashes for the game going forward, and will be prioritising that over the planned free DLC content. They say they're still planning to release that, but it'll come after the fixes and say they'll have more to say about that "in the coming months."

In the meantime, the developer also announced a roadmap detailing their plans for the game over the next year; three patches have already been released and another is expected in the next ten days. The team are also still working on the planned free Next-Gen Cosnole Update for Xbox Series X|S and PlayStation 5 consoles, though it seems this is now aiming to release in the "latter half" of 2021.

CDPR also touched on the thorny subject of crunch in the FAQ, saying "The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities."

It's been quite the rocky road for Cyberpunk 2077, so fingers crossed CD Projekt Red can fix the many issues, especially since we thought there's a rather good RPG in there underneath the technical issues

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