Massive Black Ops 6 aim assist changes make CoD’s most controversial feature even more contentious

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The topic of aim assist in Call of Duty always proves divisive, and Black Ops 6 is no different. Whether you’re using a controller or a keyboard and mouse, aim assist is guaranteed to spark debate due to the advantages the feature possesses for some gamers.

For Black Ops 6, Treyarch has opted to completely disable the feature at extremely close ranges in a bid to level the playing field between controller players and keyboard and mouse players. The change was met with plenty of positivity, with keyboard and mouse players able to contend with those using a controller in those hectic close-range battles.

For launch, the developer has unveiled further aim assist adjustments but not everyone is pleased by the decision.

Black Ops 6 aim assist changes again

Within the Call of Duty blog, Treyarch reveals that aim assist will switch on in close-quarters combat once again. Instead of aim assist switching off completely, its strength will be much weaker at close ranges and will gradually increase as the distance between players increases.

As expected, the change has divided fans preparing to take a trip to New Zealand to play 2024’s Call of Duty title at the earliest possible moment. One fan took to X and believes the change is “BS. [Aim assist] was perfectly fine, didn’t need changing. Controller was a lot better and added a skill gap.”

On the other hand, some aren’t concerned with this adjustment. “Boy, I’m glad I play controller,” jokes another user. As with every annual Call of Duty, you’re going to have to adapt to a new way of maintaining high levels of accuracy.

Creating a skill gap in Call of Duty is a tricky balancing act. If aim assist strength is far too powerful, it gives controller players a significant advantage over their keyboard and mouse opposition. If it’s too weak, there’s a risk of giving one group of players the upper hand.

Does the change make a difference?

Considering aim assist will remain at low levels in close-range gunfights, the changes from Treyarch shouldn’t make much difference on the virtual battlefield. The developer has confirmed it will listen to any feedback and make changes accordingly, so there’s every chance it will change once more in the not-too-distant future.

For the time being, Black Ops 6 is set to be a learning curve for all players regardless of their input. The addition of Omnimovement allows levels of fluidity never seen before in Call of Duty. This combined with new aim assist strength has the potential to separate the average player from the very best.

For more Black Ops 6, take a look at how you can earn Twitch Drops along with all of the Operators and their respective Factions.

About the Author

Jon Nicholson

Jon is a Freelance Writer for VideoGamer. When he's not obsessing over Call of Duty and Warzone, you can find him on the virtual racetrack sim racing.

Call of Duty: Black Ops 6

  • Platform(s): PC, PlayStation 5, Xbox Series S/X
  • Genre(s): Shooter