Tekken 8 Eddy Gordo guide – move list and beginner combos

Tekken 8 Eddy Gordo guide – move list and beginner combos
Alex Raisbeck Updated on by

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The first Tekken 8 DLC is here, which means capoeira master Eddy Gordo is finally making his way back into the roster. He’s been in every game since Tekken 3, and fans who were sad to see him miss out initially will be glad that they’ve finally got their main back.

But whether you’ve been an Eddy veteran since the late 90s, or are new to Tekken and looking to try him out, his move set is littered with new moves and mechanics. That’s why we’ve put together his full move list and some beginner combos for you to check out.

Tekken 8 Eddy: Eddy crouching down preparing to hit a low attack on Kazuya in the Urban Square stage.
Eddy has a strong mixup game thanks to his quick lows and variety of stances. Image captured by VideoGamer

Tekken notation

Before you can start learning moves and combos, it’s important to know Tekken notation. This helps quickly explain specific inputs in one or two characters instead of having to write out the full thing every time. Our move list and combos use the notation below, so make sure to refer back to it to know exactly what to do.

NotationAction
1Left Punch (Square / X)
2Right Punch (Triangle / Y)
3Left Kick (Cross / A)
4Right Kick (Circle / B)
NNeutral (Pressing nothing)
fForward
bBack
uUp
dDown
d/f, d/b, u/f, u/bDown Forward, Down Back, Up Forward, Up Back
qcf / qcbQuarter Circle Forward / Quarter Circle Back
SS / SSR / SSLSidestep / Sidestep Right / Sidestep Left
FCFully Crouched
WSWhile Standing / While Rising
WRWhile Running
()Rapidly press one after the other
A table explaining Tekken notation

Eddy Gordo move list

If you’ve played Eddy before, you’ll recognise a lot of his moveset, but there have been some tweaks with a few new moves and some old moves being removed. Here is Eddy’s full move list in Tekken 8:

Heat System

  1. All moves will deal chip damage on block
  2. A Heat Dash can be used when a Heat Engager hits or is blocked (after activation, Heat will end)
  3. Heat Smash, a move that causes critical damage, can be activated (after activation, Heat will end)
  4. Can use Guerreiro Explosivo
  5. Can use Rabo de Arraia Liberado

Heat Moves

  1. Heat Burst: (When Heat activation available) 2+3
  2. Lufada: 4, 4
  3. Xangô: f3+4
  4. Lunging Brush Fire: b3+4
  5. Chibata Ardente: (During Negativa) 4, 3
  6. Vingativa Zanga: (Approach crouching enemy) d1+3
  7. Guerreiro Explosivo: (During Heat) 3+4
  8. Rabo de Arraia Liberado: (During Heat) qcf4
  9. Caveirinha Zangada: (During Heat) 2+3

Rage Moves

  1. Enchente de Axé: (During Rage) d/f1+2

Normal Moves

  1. One Two Galopantes: 1, 2
  2. One Two Galopantes > Chute Baixo: 1, 2, (4, 3)
  3. One Two Galopantes > Chute Alto: 1, 2, (4, 4)
  4. Céu Gafanhoto: 1, 3
  5. Combo Furacão: 2, 1, 4
  6. Batida de Compasso: 2, 3
  7. Sincelo: 3, 3
  8. Lufada: 4, 4
  9. Faisão: 1+2
  10. Ventania: f2, 4
  11. Combo do Funâmbulo: f3, 4
  12. Aú do Sol: f4, 3, 3+4
  13. Aú da Lua: f4, 3+4
  14. Bananeira: f1+2
  15. Xangô: f3+4
  16. Gêiser: d/f1, 3
  17. Elbow Uppercut: d/f2
  18. Mirage: d/f3
  19. Kneecap Crusher: d/f4
  20. Aú Reversão: d/f3+4
  21. Palmares Giro: d2, 3
  22. Sismo: d3
  23. Aú de Bico: d4, 3
  24. Negativa: d3+4
  25. Twister Mirage: d/b2, 3
  26. Rasteira Forte: d/b3
  27. Rabo de Arraia: d/b4, 4
  28. Double Arm Stinger: d/b1+2
  29. Meia-Lua de Compasso: d/b3+4, 4, 3
  30. Gato > Aú do Sol: b1, 4, 3, 3+4
  31. Gato > Aú da Lua: b1, 4, 3+4
  32. Godeme > Combo Martelo: b2, 3, 3
  33. Godeme > Calcanheira: b2, 4
  34. Knee Thruster > Relâmpago: b3, 3
  35. Leg Whip mars Attack Flip: b4, 4, 3
  36. Back Bananeira: b1+2
  37. Lunging Brush Fire: b3+4
  38. Perna da Lua: u/b3
  39. Satellite Moon: u/b4
  40. Acrobacia: u3
  41. Back Summy > Chute Baixo: u(4,3)
  42. Back Summy > Chute Alto: u(4, 4)
  43. Vassoura: u1+2
  44. Asfixiante: u/f2
  45. Jumping Jacks Mirage: u/f3, 3
  46. Armada Pulada > Baixo: u/f3, 4
  47. Chapa Giratória: u/f4
  48. Meia-Lua Pulando: u/f3+4
  49. Delayed Rising Toe Kick: u/f, N, 4
  50. Terremoto: f, f3
  51. Folha Ataque: f, f4
  52. Roda Gigante: f, f3+4
  53. Fruit Picker: b, b2+3
  54. Trovão: WR3
  55. 10 Hit Combo: u/b4, 4, 2, 4, 4, 3+4, 3+4, 3+4, 3+4, 3+4

Special Move

  1. Flic Flac: u/b, b
  2. Ki Charge: 1+2+3+4

Moves While Crouching

  1. Fuzilaçao: WS1, 3
  2. Chapeu de Couro: WS1, 4
  3. Machado: WS2
  4. Martelo: WS3
  5. Tempestade: WS4, 4, 4, 3
  6. Front Stinger: WS3+4
  7. Gafanhoto: FC+d/f3
  8. Tornada: FC+d/f4

Moves during Sidestep

  1. Hot Plate Special: (During sidestep) 3
  2. Troca Baixa: (During sidestep) 4
  3. Faísca: (During sidestep) 3+4

Moves While Down

  1. Whirling Spin Kick: (By opponent’s feet while down and facing up) b3+4
✓

Using stances

Making use of his stances is key to success with Eddy. Understanding what each stance does and how to transition between them will keep you hard to predict and will easily overwhelm an unprepared opponent.

Moves during Bananeira

  1. Bananeira: f1+2
  2. Godeme Trovoada: (During Bananeira) 1
  3. Combo Escorão: (During Bananeira) 2, 3
  4. Enxurrada: (During Bananeira) 3, 3, 3
  5. Lança de Braço: (During Bananeira) 4, 2
  6. Salto Yotori: (During Bananeira) 4, (2, 3)
  7. Cabeçada Direta: (During Bananeira) 1+2
  8. Chapa Esquivando: (During Bananeira) b3
  9. Bananeira > Move Forward: (During Bananeira) N, f
  10. Bananeira > Negativa: (During Bananeira) N, d (or N, u)

Moves during Negativa

  1. Negativa: d3+4
  2. Terra Gafanhoto: (During Negativa) 1, 3
  3. Maré Cheia: (During Negativa) 2, 4, 4
  4. Iemanjá: (During Negativa) 3, 3
  5. Chibata Ardente: (During Negativa) 4, 3
  6. Cabeçada Fixa: (During Negativa) 1+2
  7. Troca e Ataque: (During Negativa) 3+4
  8. Negativa > Move Forward: (During Negativa) N, f
  9. Negative > Bananeira: (During Negativa) N, d (or N, u)

Move can be used at Mandinga Level 1 or higher

  1. Yansan Mandinga: (While at Mandinga Level 1, during Bananeira) 3+4
  2. Yansan Mandinga: (While at Mandinga Level 2, during Bananeira) 3+4
  3. Ogum Mandinga: (While at Mandinga Level 1, during Bananeira) b4
  4. Ogum Mandinga: (While at Mandinga Level 2, during Bananeira) b4

Throws

  1. Rio Deal: (Approach opponent) 1+3
  2. Rio Special: (Approach opponent) 3+4
  3. Missile Launcher: (Approach opponent from left side) 1+3 (or 2+4)
  4. Shadow Dancer: (Approach opponent from right side) 1+3 (or 2+4)
  5. Back Rodeo Spin: (Approach opponent from behind) 1+3 (or 2+4)
  6. Cabra Macaco Throw: (Approach opponent) u/f1+2
  7. Batucada: (During Bananeira approach opponent) 1+2 (or 2+4)
  8. Rodeo Spin: (During Negativa approach opponent) u/f1+2
  9. Vingativa Zanga: (Approach crouching enemy) d1+3
  10. Vingativa Funeral: (Approach crouching enemy) d2+4

Attack Reversal

  1. Low Parry: (Time with opponent low attack) d/f
Tekken 8 Eddy: Eddy using a launcher to knock Kazuya into a corkscrew through the air.
Eddy has some great launchers leading into a decent combo game. Image captured by VideoGamer

Eddy combos

The more you play, the more you’ll be able to pull off more powerful combos. But to get started, you should learn a few of his more simple bread and butter combos to get a feel for the character. Here are a few of our choices for Eddy beginner combos:

  • Combo 1: d/f3, 3, 3, (During Bananeira) 3, 3, 3, (During Negativa) 3, 3
  • Combo 2: WS2, u/f4, (During Negativa) 2, b1, WS1, 4, qcf1, d/b4, 4
  • Heat Dash Combo: d/f3, b3, 3, (During Negativa) 2, (During Heat) 4, 4f, b1, WS1, 4, qcf3, d/b4, 4

Eddy strategy

Eddy is one of the most mixup-heavy characters in the game. His Bananeira and Negativa stances give him access to plenty of 50/50s that can be used to poke or launch opponents. Like Azucena, being able to swap between your stances consistently will help you keep the pressure up, chipping away at your opponent and potentially forcing them into a mistake.

He has a decent poking game, especially when it comes to his low pokes. They’re a great way of trapping your opponent, but don’t overuse your lows as a good player can easily punish you for it with a parry. Instead, consider throwing in some movement options like Flic Flac or sidesteps to bait your opponent into making a mistake before punishing with one of his powerful launchers like his u/f4, 4 or d/f3.

In exchange for his great mixup potential, he won’t deliver you the kind of heavy combo damage that the likes of Reina or Paul will, but for patient and creative players he has massive potential. Keep your opponent guessing with 50/50s, bait whiffs with your evasive movement, and punish your opponent when they do make a mistake and you’ll be racking up wins in no time.

Tekken 8 Eddy FAQs

Is Eddy hard to play in Tekken 8?

Eddy can be easy to play thanks to his strong launchers and good mixups, but his stances and the odd hard-to-execute moves mean he will take some practice to fully master.

Is Eddy good in Tekken 8?
Eddy has some great tools and is perfectly suited to the aggressive playstyle of Tekken 8. While not the best of the best, Eddy is certainly a high-tier character.