Final Fantasy 16 quests list – main and side

Final Fantasy 16 quests list – main and side
Tom Bardwell Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

After all the Final Fantasy 16 quests? Square Enix’s latest RPG spectacle isn’t short on adventure spread across a glut of main and side quests that take players to every corner of Valisthea, meeting many memorable characters and foes along the way.

You’ll find a full breakdown of all the Final Fantasy 16 quests in handy list format below. We also have a full Final Fantasy 16 bosses list and Final Fantasy 16 abilities list.

Here are the Final Fantasy 16 quests, listed in order:

Main story quests

These are the main story quests, identifiable by a red icon. These progress the story.

  • A Flame Summoned
  • To Kill a Dominant
  • Pride
  • Sunrise, Sunset
  • Lost in a Fog
  • Flight of the Fledgling
  • A Chance Encounter
  • Hide, Hideaway
  • Fanning Embers
  • Louder than Words
  • The Dead of Night
  • Headwind
  • Wings of Change
  • Awakening
  • The Wages of Guilt
  • The Hunter and the Hunted
  • Homecoming
  • Onward
  • Buried Memories
  • The Meaning of Life
  • Righting Wrongs
  • The Crystals’ Curse
  • Cid the Outlaw
  • Home, Sweet Home
  • The Gathering Storm
  • Bloodlines
  • Black Light Burns
  • Here Be Monsters
  • Fire and Ice
  • After the Storm
  • Capital Punishment
  • Bolts from the Blue
  • Riddle of the Sands
  • Into the Darkness
  • Out of the Shadow
  • Onward
  • Fire in the Sky
  • Things Fall Apart
  • Cloak and Dagger
  • Evenfall
  • A Song of Hope
  • Full Steam
  • Through the Maelstrom
  • Across the Narrow
  • Footfalls in Ash
  • The Last King
  • Brotherhood
  • Streets of Madness
  • Back to their Origin
  • Of Gods and Men

Main quests

These are mandatory main story sub-quests that also need to be completed to advance the main story:

  • Building Bridges
  • A Bearer’s Lot
  • Back in the Day
  • The Dame
  • Dark Clouds Gather
  • Release
  • Black or White
  • Getting to Work
  • Letting Off Steam I
  • Letting Off Steam II
  • Letting Off Steam III
  • To Catch a Thief
  • Blood from the Stones
  • Why We Fight
  • The Flames of War
  • Down the Rabbit Hole
  • Like Father, Like Daughter

Side quests

Side quests are optional missions identifiable by a green icon on the map. Note that many won’t pop up until you progress the story, with some disappearing if you advance the story too far, so we recommend completing as and when they pop up.

  • Food for Thought – deliver three meals.
  • Make Do and Mend – fetch wood for the carpenter.
  • A Place For Everyone – deliver three meals.
  • Moving Heaven and Earth – check on the assistant.
  • What a Bird Wants – carry package to Martha’s Rest stablemaster.
  • False Friends – find Norreis the Bearer.
  • Crystalline Lifeline – find the crystal in the swamp.
  • Beast Against Beast – defeat the wolves.
  • Red Letter Day – find the missing supplies.
  • Needs of the Many – find the missing bearer, Randal.
  • While the Cat’s Away
  • Welcoming Committee – help the new Bearers.
  • Dying on the Vine – exterminate the wasps.
  • The Want Beyond the Wall – deliver packages to the tinker, herbalist, and liquor monger.
  • Friend of the People – deliver the food to the Bearers.
  • Pride Comes Before a Fall – challenge the Imperial Guard.
  • All Bark
  • Playthings
  • Caulk & Bawl side – find some pitch.
  • The White-Winged Wonder – find the hunted chocobo.
  • The Fruits of Her Labors – take the fruit to the Cursebreakers.
  • A Culinary Pilgrimage side quest – find the recipe ingredients.
  • Blacksmith’s Blues – Find out what’s bothering Blackthorne.
  • The Root of the Problem – search for morganbeards.
  • Cut from the Cloth – visit the draper in Northreach.
  • The Weight of Command – find the team of Cursebreakers.
  • Do No Harm – gather errmonea.
  • Carving out a Niche – help Sava craft a carving knife.
  • Hot Water – go to Doeznov Terraces.
  • For Great Justice – investigate the suspicious sightings.
  • Use Your Loaf – Find the baker’s apprentice.
  • Weird Science – help Owain with the alembic.
  • Blacksmith’s Blues II – cheer up Blackthorne.
  • A Bone to Pick – speak to Charon about Torgal.
  • Payback – speak with Gaute about the ledgers.
  • Get Cart – deal with the bandits.
  • Onward to Discovery – help Jachym.
  • Live and Let Live – help find the missing sellsword.
  • Bearer of Good News – tell the tavernkeeper’s friends about the wine.
  • Smooth Like Butter – join Rutherford at Martha’s Rest.
  • Not to Be Outdone – help Molly with her recipe.
  • On Balance – find the scales.
  • An Eye for an Eye – speak with Charon for Goetz.
  • Bad Blood – eliminate the Akashic threat.
  • Carved in Stone – find and memorise the inscriptions.
  • Skin Trade – slay the Dread Aevis on the Fields of Corava.
  • Trading Places – clear the beasts from Kasjlok.
  • For Great Justice II – take the vulnerable villagers to The Hideaway.
  • Rekindling the Flame – evict the bandits from Eastpool.
  • Tears of Mercy – slay a miteling for its spider eye.
  • Blacksmith’s Blues III – cheer up Blackthorne.
  • Please Sir, Can I Have Some Morbol – gather vine from a morbol.
  • Blacksmith’s Blues IV – deal with the Akashic threat in Dravozd.
  • Even Weirder Science – help Owain with the smelter.
  • Self-Determination – search and speak with Dorys.
  • Rekindling the Flame II – deliver the seeds to Eastpool.
  • Lines in the Sand – clear out the bandits for L’ubor.
  • Duty Undying – collect the survey team’s findings for Cyril.
  • Trading Places II – check on the caravan for Theodore.
  • Under New Management – appeal to the duke on Isabelle’s behalf.
  • Phoenix, Heal Thyself – help Jote to gather ingredients for elixirs.
  • Laid to Rest – grant the dying man’s final wish.
  • An Inconvenient Truth – 
  • More than Words – visit Torgal on the rear decks.
  • Three’s Company – meet with the field marshal.
  • Where There’s a Will – go with Joshua to Tabor.
  • Nobody’s Tool – escort Dorys to Balming Dark.
  • Trial and Error – evaluate the initiate.
  • Aiming High – find out what is troubling Mid.
  • Litany of Errors – let Herman go to Ash.
  • Duty Undying II – go to the Third Chair’s aid.
  • Lines in the Sand II – take the children to The Hideaway.
  • Under New Management II – help Philippe and the town watch.
  • Silver Linings – help Gave complete the gift.
  • Priceless – speak with Joshua about Jill.
  • A Tail to Tell – pick wild wyvern tail.

That covers all the Final Fantasy 16 quests. Want a sense of how much time to put aside to play the game, check out our how long is Final Fantasy 16 guide. Otherwise, make sure you learn how to get a chocobo in Final Fantasy 16 early on to make getting across Valisthea easier.