All Dragon’s Dogma 2 vocations – classes explained

All Dragon’s Dogma 2 vocations – classes explained
Aden Carter Updated on by

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What vocations are in Dragon’s Dogma 2? Instead of classes, Dragon’s Dogma 2 uses vocations. At first, you only have select vocations to choose from. Later on, you can change this title to another on a rather large list.

If you are checking out Dragon’s Dogma 2, you might also want to know the Dragon’s Dogma 2 multiplayer information. You can also check out the Dragon’s Dogma 2 romance information. With that out of the way, read on for a list of all the Dragon’s Dogma 2 vocations.

Dragon's Dogma 2 vocations - An image of the Thief vocation in the game. Image via Capcom.
The Thief is one of the many vocations in Dragon’s Dogma 2. Image via Capcom.

All Dragon’s Dogma 2 vocations

In total, there are 10 vocations for you to choose from in Dragon’s Dogma 2. These include the following:

  • Fighter
  • Archer
  • Thief
  • Mage
  • Warrior
  • Sorcerer
  • Magick Archer
  • Mystic Spearhand
  • Trickster
  • Warfarer

Each of these classes plays differently than others on the list and some of them are even hybrids of what you would find in other classes. Let’s break down each of these classes to help you make the right choice. These classes can be split into starting vocations, advanced ones, and hybrid vocations.

Dragon's Dogma 2 vocations: An image of the Fighter class in Dragon's Dogma 2. Image via Capcom.
An image of the Fighter class in Dragon’s Dogma 2. Image via Capcom.

All starting vocations in Dragon’s Dogma 2

Fighter

First on the list is the fighter vocation which excels in melee combat. Both the Arisen and the main Pawn have access to this vocation. Typically, this class wields a sword and shield like a courageous knight. With this class, you can slice through enemy ranks and use your shield to protect yourself in the process.

Here are some skills the Fighter has access to:

  • Blink Strike
  • Hindsight Slash
  • Airward Slash
  • Compass Slash
  • Gouging Skewer
Dragon's Dogma 2 vocations: An image of the Archer class in Dragon's Dogma 2. Image via Capcom.
An image of the Archer class in Dragon’s Dogma 2. Image via Capcom.

Archer

The archer vocation is full of long-range specialists who use a bow and arrow for long-range attacks. This vocation is available to both the Arisen and the main Pawn. With this class, you can more easily hit ranged targets like those who are flying or perched on a cliff. Unlike other classes, the archer excels in hitting enemy weak points without having to close the distance between them and their foe. You can also apply debuffs that will let your party knock out monsters quickly.

Here are some skills you can use as an Archer:

  • Barrage Shot
  • Sweep Shot
  • Dire Arrow
  • Keen SIght
  • Whirling Arrow
Dragon's Dogma 2 vocations: An image of the Thief class in Dragon's Dogma 2. Image via Capcom.
An image of the Thief class in Dragon’s Dogma 2. Image via Capcom.

Thief

The thief vocation is all about deadly speed, allowing you to deal rapid and consecutive strikes with daggers. This sneaky class can be picked by both the Arisen and the main Pawn. They are the hit-and-run class because they strike their foe, exploiting openings in the process, before backing off to avoid damage. You can also steal from NPCs or ensnare enemies with your rope cord attacks. Stagger them before unleashing powerful attacks.

Use these skills as the Thief:

  • Biting Wind
  • Helm Splitter
  • Ensnare
  • Easy Kill
  • Gut and Run
Dragon's Dogma 2 vocations: An image of the Mage class in Dragon's Dogma 2. Image via Capcom.
An image of the Mage class in Dragon’s Dogma 2. Image via Capcom.

Mage

The mage is an all-around magick-user that aids allies with ranged spell attacks and enchantments. Once more, both the Arisen and main Pawn can take advantage of this vocation. Ranged attacks allow the mage to strike flying enemies and those standing at a distance. Enchantments allow them to aid their allies by bolstering their weapons or by casting powerful healing spells. You can also partner up with another mage to incant quickly.

Here are some skills for the Mage:

  • Flagration
  • Frigor
  • Levin
  • Fire Boon
Dragon's Dogma 2 vocations: An image of the Warrior class in Dragon's Dogma 2. Image via Capcom.
An image of the Warrior class in Dragon’s Dogma 2. Image via Capcom.

All advanced vocations in Dragon’s Dogma 2

Warrior

Similar to the fighter, the warrior vocation focuses on being on the front line, specializing in direct combat with the strength to endure enemy counterattacks. This advanced vocation is available to the Arisen and main Pawn at Vernworth. They focus on using two-handed weapons such as the greatsword or hammer to unleash powerful attacks against their foes. While they might be slower than the regular fighter, they can deal incredible amounts of damage against groups of enemies. A charged-up attack has the potential to stagger large monsters too, letting you target enemy weaknesses.

Here are some Warrior skills:

  • Goring Lunge
  • Rending Sweep
  • Skyward Sunder
  • Gale Slash
  • Surging Strike
Dragon's Dogma 2 vocations: An image of the Sorcerer class in Dragon's Dogma 2. Image via Capcom.
An image of the Sorcerer class in Dragon’s Dogma 2. Image via Capcom.

Sorcerer

Unlike the mage, the sorcerer vocation has a strong focus on magick attacks. This vocation can be pursued by both the Arisen and main Pawn at Vernworth. They wield a large staff, allowing them to conjure powerful spells that can change the tide of battle. Of course, this power means that you are vulnerable to damage and must stand someplace safe. Remember that you’ll need to be mindful of your stamina as well. Auxiliary incanting lets sorcerers cast powerful spells faster compared to their mage counterparts.

Here are some skills you can use as the Sorcerer:

  • Salamander
  • Hagol
  • Spellhold
  • Thundermine
  • Decanter
Dragon's Dogma 2 vocations: An image of the Magick Archer class in Dragon's Dogma 2. Image via Capcom.
An image of the Magick Archer class in Dragon’s Dogma 2. Image via Capcom.

All hybrid vocations in Dragon’s Dogma 2

Magick Archer

Like the standard counterpart, the magick archer vocation excels in ranged combat but uses magickal arrows instead. Only the Arisen can use this vocation. This class focuses on helping its allies with ranged attacks, healing, and support. It also gets a special attack that deals damage to a wide area in exchange for reducing its HP. You can also lock onto enemy targets before dealing area damage.

Here are some Magick Archer skills:

  • Flamefang Arrow
  • Irradiant Orb
  • Frostseeker Bolt
  • Hailstone Bolt
  • Sparkchain Stake
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The best class

Magick Archer was known for being one of the best classes in the original Dragon’s Dogma. This is because it allowed you to cheese enemies from afar while your Pawns dealt with the enemies up front.

Dragon's Dogma 2 vocations: An image of the Mystic Spearhand class in Dragon's Dogma 2. Image via Capcom.
An image of the Mystic Spearhand class in Dragon’s Dogma 2. Image via Capcom.

Mystic Spearhand

The mystic spearhand vocation takes the melee of a fighter and combines it with the magic of a mage. This hybrid vocation is only available for your Arisen. They imbue their spear with magick to fight at any range but are masters of close-range combat. Using this magick, they can paralyze enemies. You can reach airborne targets with this class as well before unleashing melee attacks.

Check out some Mystic Spearhand skills:

  • Dragoun’s Stabbe
  • Skiedragoun’s Fangtooth
  • Seching Blade
  • Magike Sperepelote
  • Humble Offringe
Dragon's Dogma 2 vocations: An image of the Trickster class in Dragon's Dogma 2. Image via Capcom.
An image of the Trickster class in Dragon’s Dogma 2. Image via Capcom.

Trickster

The trickster vocation conjures illusions through smoke created by its weapon. Another Arisen-exclusive vocation, it’s an interesting twist on the traditional rogue class. Those in this vocation wield a censer – a chain-ball weapon spewing smoke used to deceive enemies into fighting against their own. They can also increase the power of their Pawns.

The Trickster has access to skills like the following:

  • Delusory Screen
  • Fickle Floor
  • Sweeping Shroud
  • Latching Effigy
  • Aromatic Rally
Dragon's Dogma 2 vocations: An image of the Warfarer class in Dragon's Dogma 2. Image via Capcom.
An image of the Warfarer class in Dragon’s Dogma 2. Image via Capcom.

Warfarer

The Warfarer vocation is a master of all weapon types. Unsurprisingly, only the Arisen can become a Warfarer. They use their combat knowledge to quickly switch between weapons, crossing vocational boundaries. One minute they could be using a greatsword and the next minute they could be using a mage’s staff. Versatility is the Warfarer’s claim to fame. But specialist vocations are better if you prefer a specific approach to combat as the Warfarer arrives with lower base stats.

The Warfarer has access to all the skills in the game.

Can you change your vocation in Dragon’s Dogma 2

Yes, you can change your vocation after starting your Dragon’s Dogma 2 playthrough. Simply head to a Vocation Guild and pay a Disciple fee. Note that only the basic vocations are unlocked at first. Changing your vocation also grants you a set of free armor and a weapon. But if you want to start from scratch, here’s how to delete your save in Dragon’s Dogma 2.

That covers everything you need to know about the Dragon’s Dogma 2 classes and vocations. The new vocations are a marked improvement over the ones that return from the original game. Be sure to check out the Dragon’s Dogma 2 difficulty settings so you know what you’re getting into. You can also check out the Dragon’s Dogma 2 character creator to prep your character for the game’s release on Xbox Series X|S, PlayStation 5, and PC.

Dragon’s Dogma 2 classes – FAQ

How many classes are in Dragon’s Dogma 2?

There are a total of 10 classes in Dragon’s Dogma 2.

Are any classes exclusive to the Arisen in Dragon’s Dogma 2?

Yes. The Warfarer, Magick Archer, Trickster, and Mystic Spearhand are all vocations that are unique to the Arisen.