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Knowing what’s on the Diablo 4 Rogue Skill Tree is a must if you’re thinking of picking up the class. With a mixture of ranged and melee combat, and the ability to inflict a whole range of status effects, it’s one of the most fun classes available in Diablo 4.
If you’re making a second character, you might want to know about how to skip the campaign in Diablo 4, and to help you get up to speed, our how to level up fast in Diablo 4 guide will have you tackling the late game content in no time. Without further ado, let’s get into the Diablo 4 Rogue Skill Tree.
Diablo 4 Rogue Basic Skills
Puncture – Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
- Enhanced Puncture – Gain 2 ENergy when Puncture damages a Crowd Controlled enemy.
- Primary Puncture – Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
- Fundamental Puncture – Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Heartseeker – Fire an arrow that seeks an enemy, dealing 22% damage and increasing your Critical Strike Chance against them by +3% for 4 seconds, up to +15%.
- Enhanced Heartseeker – When heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
- Primary Heartseeker – Heartseeker ricochets to an additional enemy, dealing 30% of the original damage.
- Fundamental Heartseeker – Heartseeker also increases the Critical Strike Damage the enemy takes from you by +5% for 4 seconds, up to +25%.
Forceful Arrow – Fire a powerful arrow at an enemy, dealing 20% damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.
- Enhanced Forceful Arrow – Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance
- Primary Forceful Arrow – Forceful Arrow pierces through Vulnerable enemies.
- Fundamental Forceful Arrow – Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1 second.
Invigorating Strike – Melee attack an enemy, dealing 23% damage and increasing Energy Regeneration by x20% for 3 seconds.
- Enhanced Invigorating Strike – Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%.
- Primary Invigorating Strike – Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.
- Fundamental Invigorating Strike – Hitting an enemy with Invigorating Strike while you are below 50% Energy makes them Vulnerable for 3 seconds.
Blade Shift – Quickly stab your victim for 15% damage and shift, allowing you to move freely through enemies for 3 seconds.
- Enhanced Blade Shift – Damaging an enemy with Blade Shift grants +5% Movement Speed while Blade Shift is active.
- Primary Blade Shift – While Blade Shift is active you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Impairing Effects by 20%.
- Fundamental Blade Shift – Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.
Diablo 4 Rogue Core Skills
Barrage – Unleash a barrage of 5 arrows that expands outwards, each dealing 20% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow’s Base damage.
- Enhanced Barrage – Barrage’s ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
- Improved Barrage – Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
- Advanced Barrage – Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.
Rapid Fire – Rapidly fire 5 arrows, each dealing 24% damage.
- Enhanced Rapid Fire – Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +25% for the 5th arrow.
- Improved Rapid Fire – Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
- Advanced Rapid Fire – Rapid Fire deals x30% increased Critical Strike Damage for 3 seconds after you Evade.
Penetrating Shot – Fire an arrow that pierces through all enemies in a line, dealing 70% damage.
- Enhanced Penetrating Shot – Penetrating Shot deals x10% increased damage per enemy it pierces.
- Improved Penetrating Shot – If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance.
- Advanced Penetrating Shot – When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1 second.
Flurry – Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each.
- Enhanced Flurry – Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
- Improved Flurry – If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
- Advanced Flurry – Evading through an enemy will cause your next Flurry to Stun enemies for 2 seconds.
Twisting Blades – Impale an enemy with your blades, dealing 45% damage and making them take x8% increased damage from you while impaled. After 1 second the blades return to you, piercing enemies for 72% damage.
- Enhanced Twisting Blades – Twisting Blades deals x30% increased damage when returning.
- Improved Twisting Blades – Enemies are Dazed while impaled with Twisting Blades.
- Advanced Twisting Blades – When your Twisting Blades return, your active Cooldowns are reduced by 0.25 seconds per enemy they passed through, up to 3 seconds.
Passives:
- Stutter Step – Critically Striking an enemy grants +5% Movement Speed for 4 seconds.
- Sturdy – You gain 4% Close Damage Reduction.
- Siphoning Strikes – Heal for 1% of your Maximum Life when you Critically Strike Close enemies.
Diablo 4 Rogue Agility Skills
Shadow Step – Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
- Enhanced Shadow Step – Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.
- Methodical Shadow Step – Enemies damaged by Shadow Step are Stunned for 2 seconds.
- Disciplined Shadow Step – Shadow Step’s Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
Dash – Dash forward and slash enemies for 32% damage.
- Enhanced Dash – Enemies damaged by Dash take x20% increased Critical Strike Damage from you for 5 seconds.
- Methodical Dash – Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast.
- Disciplined Dash – Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
Caltrops – Leap backwards and throw caltrops on the ground, dealing 30% damage and Slowing enemies by 50%. Lasts 6 seconds.
- Enhanced Caltrops – Enemies take x3% increased damage from you each second they are in Caltrops.
- Methodical Caltrops – Caltrops now deals Cold Damage and Chills enemies for 20% per second.
- Disciplined Caltrops – You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
Passives:
- Rugged – Gain 5% Damage Reduction against Damage Over Time effects.
- Reactive Defense – Gain 6% Damage Reduction while inflicted with Control Impairing Effects.
- Concussive – After Knocking Back or Knocking Down an enemy, you gain +5% increased Critical Strike Chance against them for 3 seconds.
- Rapid Gambits – Your Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy.
- Trick Attacks – When you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds.
- Weapon Mastery – Gain a bonus when attacking based on weapon type:
- Daggers: x5% increased damage to Healthy enemies.
- Swords: x3% increased damage.
- Bows: x4% increased damage to Vulnerable enemies.
- Crossbows: x5% increased Critical Strike Damage.
Diablo 4 Rogue Subterfuge Skills
Concealment – Vanish from sight, gaining an advanced form of Stealth for 4 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment.
- Enhanced Stealth – You gain 40 Energy when you enter Concealment.
- Countering Stealth – The Skill that breaks Concealment will always be a guaranteed Critical Strike.
- Subverting Stealth – The Skill that breaks Concealment makes enemies Vulnerable for 6 seconds.
Dark Shroud – Surround yourself with up to 5 protective shadows. Gain 8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
- Enhanced Dark Shroud – Dark Shroud’s shadows have a 10% chance to not be consumed.
- Countering Dark Shroud – While you have at least 4 active shadows from Dark Shroud, gain +8% Critical Strike Chance.
- Subverting Dark Shroud – Each active shadow from Dark Shroud grants you +4% increased Movement Speed.
Smoke Grenade – Throw a smoky concoction at enemies that Dazes them for 4 seconds.
- Enhanced Smoke Grenade – Enemies affected by Smoke Grenade take x15% increased damage from you.
- Countering Smoke Grenade – Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
- Subverting Smoke Grenade – If an enemy is Vulnerable, Slowed, or Chilled, then Smoke Grenade will Daze them for x20% longer.
Poison Trap – Place a trap that arms after 1 second. It activates when an enemy moves within range, applying 344% Poisoning Damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once.
- Enhanced Poison Trap – Poison Trap Knocks Down enemies for 1 second when it activates.
- Countering Poison Trap – Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.
- Subverting Poison Trap – You deal x10% increased Poison Damage to enemies standing inside your Poison Trap.
Passives:
- Agile – Using a Cooldown increases your Dodge Chance by 4% for 3 seconds.
- Mending Obscurity – While Stealthed, you Heal for 3% Maximum Life per second.
- Exploit – YOu deal x6% increased damage to Healthy and Injured enemies.
- Malice – You deal x3% increased damage to Vulnerable enemies.
Diablo 4 Rogue Imbuement Skills
Shadow Imbuement – Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow Damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
- Enhanced Shadow Imbuement – You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
- Blended Shadow Imbuement – Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
- Mixed Shadow Imbuement – Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.
Cold Imbuement – Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold Damage and Chill enemies for 25% per hit.
- Enhanced Cold Imbuement – Lucky Hit: Cold Imbued Skills have up to a 30% chance to make enemies Vulnerable for 3 seconds.
- Blended Cold Imbuement – Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.
- Mixed Cold Imbuement – Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
Poison Imbuement – Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison Damage and apply 100% of their Base damage as additional Poisoning Damage over 5 seconds.
- Enhanced Poison Imbuement – Poison Imbuement’s Poisoning Duration is increased by 1 second.
- Blended Poison Imbuement – Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning Damage.
- Mixed Poison Imbuement – Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning Damage over time.
Passives:
- Shadow Crash – Lucky Hit: Shadow Damage has up to a 10% chance to Stun for 0.5 seconds.
- Consuming Shadows – Each time you kill an enemy with Shadow Damage, you generate 10 Energy.
- Deadly Venom – You deal x3% increased Poisoning Damage.
- Alchemical Advantage – You gain +1% increased Attack Speed for each enemy you’ve Poisoned, up to +15%.
- Debilitating Toxins – Poisoned enemies deal 5% less damage.
- Frigid Finesse – You deal x5% increased damage to Chilled enemies. This bonus increases to x10% against Frozen enemies.
- Chilling Weight – Chilled enemies have their Movement Speed further reduced by up to 10%.
- Precision Imbuement – Imbued Skills gain +3% increased Critical Strike Chance.
Diablo 4 Rogue Ultimate Skills
Rain of Arrows – Arrows rain down over a large area 2 times, each wave dealing 100% damage.
- Prime Rain of Arrows – Imbuement Skill effects applied by Rain of Arrows have x20% increased potency.
- Supreme Rain of Arrows – Rain of Arrows’ second wave Knocks Down enemies for 3 seconds.
Death Trap – Place a trap that arms after 1 second. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
- Prime Death Trap – Enemies are Pulled into Death Trap when it activates.
- Supreme Death Trap – If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
Shadow Clone – Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.
- Prime Shadow Clone – You are Unstoppable for 5 seconds after casting Shadow Clone.
- Supreme Shadow Clone – Your Shadow Clone deals an additional 20% of your damage.
Passives:
- Innvervation – Lucky Hit: Up to a 10% chance to gain 8 Energy.
- Alchemist’s Fortune – Non-Physical damage you deal has a +5% increased Lucky Hit Chance.
- Second Wind – Every 100 Energy you spend grants you +5% increased Lucky Hit Chance for 5 seconds.
- Trap Mastery – When Poison Trap or Death Trap activates, you gain +4% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
- Aftermath – After using an Ultimate Skill, restore 25 Energy.
- Adrenaline Rush – While moving, you gain x5% increased Energy Regeneration.
- Impetus – After moving 15 meters, your next attack deals x7% increased damage.
- Haste – While at or above 50% maximum Energy, gain +5% increased Movement Speed. While below 50% maximum Energy, gain +5% increased Attack Speed.
Diablo 4 Rogue Key Passives
- Momentum:
- Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
- Hit a Stunned, Dazed, or Frozen enemy
- Hit any enemy from behind
- While at 3 stacks of Momentum, you gain:
- 20% increased Damage Reduction
- x30% increased Energy Regeneration
- +15% increased Movement Speed
- Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
- Close Quarters Combat – Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +10% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal x20% increased damage against Crowd Controlled enemies.
- Precision – Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%. When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
- Victimize – Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.
- Exposure – Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:
- Reduce the active Cooldowns of your Trap Skills by 20%
- Drop a cluster of exploding Stun Grenades that deal 40% total Physical Damage and Stun enemies for 0.5 seconds.
That’s everything that the Diablo 4 Rogue Skill Tree has to offer. If you think this is the class for you, check out our best Diablo 4 Rogue build for some ideas on how to spend those Skill Points. And if you’re not convinced, have a look at the Diablo 4 Sorcerer Skill Tree to see if that could be the class for you.
Diablo 4
- Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X
- Genre(s): Action, Action RPG, RPG