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Magic: The Gathering’s Fallout collaboration as a part of its Universes Beyond product line takes the form of four Commander decks. They are Scrappy Survivors (a Naya deck featuring characters from across the Wasteland with no faction allegiance), Hail, Caesar (a Mardu deck of characters in various factions such as Caesar’s Legion and the Raiders), Mutant Menace (a Sultai deck all about the many mutants of the Fallout world), and Science! (a Jeskai precon of science-based factions such as the Enclave and the Brotherhood Of Steel). With these four precons, only one of them can be the best of the four. What is the best preconstructed Magic: The Gathering Fallout deck?
MTG Fallout precon Commander decks at a glance
All four of the Commander decks are well-built, and they all have things they do well, and other downsides that act as their weakness to balance things out. While all of the preconstructed decks can do great things out of the box, some do them better than others by having a more synergistic deck without changing any of the decks’ contents. If you’re curious about specific cards rather than the decks as a whole, check out the best MTG Fallout cards instead.
Scrappy Survivors
Scrappy Survivors Precon Commander Deck – MTG Fallout
Cards
100
Additional Packs
2-card Collector Booster Sample Pack
Scrappy Survivors is built around Aura and Equipment cards, putting them onto various powerful creatures. Scrappy Survivors’ greatest strength is how good the Auras and Equipment are, letting you deal big amounts of damage while holding up giant blockers. The biggest downside to Scrappy Survivors is without enablers, whatever creature you are loading up with your cards are at risk of dying and losing you all your progress. While there are ways to counteract this downside, you still have to draw them, something you can’t rely on with 99-card decks.
Science!
Science! Commander Deck – MTG Fallout
Cards
100
Additionals
2-Card Collector Booster Sample Pack
Science! is the preconstructed deck built around energy counters. These are counters that go on you as a player and can be paid to use powerful effects on various cards. There is also a sub-theme of artifacts, which the deck has plenty of good ones. While the energy cards are solid, the biggest flaw of the deck is the lack of consistent ways to generate energy counters. The deck lives and dies by energy counters, so if you are whiffing on your draws you’ll not be making much of an impact.
Mutant Menace
Mutant Menace Commander Deck – MTG Fallout
Cards
100
Additionals
2-Card Collector Booster Sample Pack
Mutant Menace is a mixture of mill and +1/+1 counters. It does its milling by spreading rad counters to your opponents, making them mill cards equal to however many rad counters they have. Since there are so many counters being put everywhere, counter doublers and proliferaters are scattered throughout the decklist. The deck’s greatest strength is its ability to create giant creatures that can become scary to both block and attack. Its biggest weakness is its early game. Late-game once the engines in Mutant Menace are going, it’s easy to snowball into a victory. However, before you reach that tipping point the cards that don’t cost a lot of mana have little to no impact on the game-state so you are left defenseless until later on in the game when you can start turning things around.
Hail, Caesar
Hail, Caesar Commander Deck – MTG Fallout
Cards
100
Additional Packs
2-Card Collector Booster Sample Pack
Hail, Caesar is a go-wide deck, making creature tokens (namely 1/1 Soldiers) and attacking them into all of your opponents. There are plenty of ways to create tokens and ways to boost their stats with various enchantments to make your creatures into better attackers and blockers. While Hail, Caesar can dish out damage, its biggest struggle is staying on top of your hand size. There is little to no draw power in Hail, Caesar, so if your board gets wiped it’s not uncommon to struggle to rebuild your board state. There are benefits of your creatures dying with some creatures, but generally speaking, you’d rather them stick around then having those go off.
What’s the overall best MTG Fallout precon Commander deck?
After looking through all the pros and cons of all the Fallout preconstructed decks, the one that stands out as the best is Hail, Caesar. While all the decks are strong in their own right, when they are all compared to each other, Hail, Caesar has the most consistent gameplan with no egregious downside to it.
Hail, Caesar can flood the battlefield with creatures very easily, largely thanks to the many creatures with the squad ability, which lets you pay mana to create extra token copies of itself. In addition, there are multiple cards that care about the number of creatures attacking. Since Hail, Caesar’s main win condition is with combat, these effect triggers help to ensure victory.
Since Hail, Caesar can make so many creatures through various effects, there’s a sub-theme of sacrifice included in the deck. These creatures can be sacrificed for an effect like exploit found on some creatures, and if you’re sacrificing non-creatures they can be brought back with other cards within the deck.
Combat is very important for the Hail, Caesar deck to win. The goal of the deck is to generate too many creatures so that your opponents simply don’t have enough resources to deal with them all so you can get in for a ton of damage. All of the damage is boosted by the various anthems (permanents that raise the stats of creatures so long as they are on the battlefield).
The biggest downside to Hail, Caesar is the lack of ability to easily come back from a board wipe. However, there are a handful of cards that help to counteract this. Enchantments like Assemble The Legion can continuously create creature tokens, and Marshal’s Anthem can return creatures to the battlefield. In addition, you can hold onto spells that create creature tokens as they can be cast after a board wipe, instantly bringing back a board presence for your side of the battlefield. Late-game, excess mana can even be used for this as most of the spells that create creature tokens have X in their casting cost and the more mana put in the more creatures it makes.
Hail, Caesar has a lot of interaction as well, from removal spells to board wipes that only affect the other players. It makes it easy for the deck to remove problematic cards on the opponents’ battlefields to ensure no creatures are causing you trouble.Â
That’s as much as we have on the best MTG Fallout decks this year, however you might also want to take a look at the most expensive MTG Fallout cards, most of which you won’t find in the precons.