The nine best MTG Fallout cards

The nine best MTG Fallout cards
Johnny Garcia Updated on by

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Magic: The Gathering’s Universes Beyond product line brings the world of Fallout to the game. This is done with four preconstructed Commander decks featuring characters from all over Fallout. There are some reprints that are given a Fallout makeover, but many more new cards that are released throughout the four decks of various characters and moments of the Fallout games. This won’t be looking at any of the reprints, but instead at the cards that are brand new to Magic with the release of the Fallout Commander decks. These are the nine best cards in Magic: The Gathering Fallout.

9. Paladin Elizabeth Taggerdy

Paladin Elizabeth Taggerdy cares about attacking with other creatures, and can help put extra creatures on the battlefield when it does. While the baseline for Paladin Elizabeth Taggerdy’s effect is a creature with a mana value of three or less, if you put on Auras or counters, this increases its power to give even more options.

The one downside to Paladin Elizabeth Taggerdy is that it has to attack for the effect to go off. As such, it puts itself in danger, but when you pair it with protection spells, you can attack recklessly since it’ll stick around.

8. Cass, Hand Of Vengeance

One of the biggest downsides to decks that rely on Auras and Equipment is that they are prone to crumbling from removal. Cass, Hand Of Vengeance is a way to counteract this weakness, and if that creature dies everything it had equipped or enchanted to it goes onto another creature that’s still on the battlefield. 

Cass, Hand Of Vengeance slots perfectly into Aura decks, as in Commander there are many Auras that you always want on a creature and would otherwise be tricky to get back onto the battlefield if they ever go to the graveyard.

7. Mutational Advantage

When a creature starts to amass a large amount of +1/+1 counters, it becomes prone to removal. Mutational Advantage gives all permanents with counters on them both hexproof and indestructible, prevents all damage to them, and proliferates, all for just three mana. 

Mutational Advantage does a whole lot, and in a deck built around counters can lead to your entire battlefield being protected. Even if you aren’t using it for its protection, proliferating is still just as useful.

 

6. Watchful Radstag

On its own, Watchful Radstag isn’t anything special, it’s just a 2/2 with evolve. However, with each evolve trigger a copy of it will be made. 

If you have a way to create an infinite amount of creatures with three or more power or toughness, this in turn creates an infinite amount of Watchful Radstag. While a 2/2 Elk Mutant is nothing special, when you have an army of them it becomes a massive threat to all of your opponents. 

5. The Master, Transcendent

The Master, Transcendent is the alternate commander of the Mutant Menace preconstructed deck, and one of the stand-out cards of the set. The effect of giving a player two rad counters isn’t anything special, the main attraction comes from its other effect.

You want to play The Master, Transcendent in a mill deck, as you can put any creatures onto the battlefield from cards milled that turn by simply tapping it. Sultai colours have the biggest pool of mill cards, and can cheat out plenty of strong enter-the-battlefield triggers or on-board effects by not paying their mana cost. 

4. Strong Back

Strong Back is phenomenal in Voltron decks (ones that put a ton of Auras and Equipment onto a single creature). It discounts all Aura and Equip abilities, all while giving it a stat boost for each one attached.

Strong Back has a higher investment cost, but three mana for an effect as good as it is more than worth the price of admission. Once it’s on the creatures, the discounts it provides can lead to you attaching Equipment to it for free, as most of them are no more than three mana.

✓ Johnny’s Tip:

Best Auras To Combine:

Strong Back pumps the creature it’s attached to for each Aura and Equipment on it. When paired with other cards this can boost it even more when they have similar effects. Ethereal Armor, All That Glitters, and Ancestral Mask all give stat boosts for each enchantment as well, creating a massive threat of a creature with just a few cards. 

3. Inventory Management

Inventory Management is one of the best Aura and Equipment support cards ever printed. It has split second, meaning no cards can respond to it except abilities that generate mana. This means that it’s guaranteed to resolve as nothing can interact with it so long as it’s on the stack.

It lets you re-arrange any Aura and Equipment on the battlefield, putting all or some of them onto a creature. Some of the best Equipment has a high-equip cost as a downside, but Inventory Management gets around them as it simply attaches the Equipment directly. 

2. Well Rested

Well Rested is an amazing Aura that continuously grows the creature it’s attached to. While you only get the effect once per turn, drawing a card, getting +1/+1 counters, and gaining life are all great considering you untap the creature at the start of your turn. 

Since Well Rested costs hardly any mana, you can take advantage of the effect right away, keeping your hand fresh with cards and growing a creature’s stats to terrifying amounts. 

1. Radstorm

Storm is one of the best mechanics in the entire game due to how trivial it is to cast multiple spells a turn. Proliferating is also great, and a way to spread counters with ease. Radstorm is both of those effects on just one card.

If you play Radstorm in a deck that can pit just one poison counter on each opponent, Radstorm can take out the entire game with just nine other cards being cast (something easily done in decks built around it). Radstorm pairs well in many storm decks, and is the best card from Magic: The Gathering’s Fallout set.


That’s as much as we have on the best cards from Fallout’s Magic: The Gathering collaboration. You might also be checking out the most expensive MTG Fallout cards we’ve seen so far.