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How often does a video game get a second chance? In a gaming landscape littered with remakes, remasters and rereleases, it can often feel like the norm, but these are less often second chances than they are an opportunity to simply experience beloved titles a second time. No redemption required. For every Shadow of the Colossus or Spyro Reignited Trilogyâlet loose on modern consoles with a high-definition sheen, in an attempt to wow players all over againâdozens of other games are left behind on aging hardware, packed away at the back of a dusty cupboard. A true chance at redemption is rare; it relies on outside factors, time, and luck. The Legend of Zelda: Skyward Sword will get itâs second chance, in the form of an HD release, due out this summer on the Switch.
A quick glance at the glowing review scores that it received on release might convince you that Skyward Sword is a game that requires absolutely no absolution. But the truth is a little muddier than that, as it often is for the Zelda series, in which player sentiment for each title waxes and wanes over time. Think of The Wind Wakerâs maligned cel-shaded art style, now beloved by most; or Twilight Princess, whose supposed return to the epic form of Ocarina of Time lacks the same appeal nearly fifteen years on. Skyward Sword, for its sins, released at a divisive time in the Wiiâs lifecycle, at a point where Nintendoâs âBlue Oceanâ strategy (which had seen the Japanese publisher successfully attempting to appeal to a wide and untapped casual audience, with the Wii and DS) was in full swing. Long-time Nintendo fans who cut their teeth on groundbreaking titles such as Ocarina of Time and Metroid Prime were feeling left behind, lost in a crowd of weekend Wii Fit-ers and L-plated Mario Kart players.
Skyward Sword bore many of the marks of this attempt to corral the casuals, with companion character Fi always too willing to offer unsolicited advice, and item descriptions insisting on reminding you what they were every time you booted up the game. Skyward Sword was many things, but groundbreaking was certainly not one of them. Many of its changesâsuch as a frustrating eroding stamina bar, undercooked gear upgrade system, and parachute-like Sailclothâwere instead smaller concessions that felt ill-fitting for the structure and world design of Skyward Sword. These systems wouldnât come to fruition until Breath of the Wild released, in 2017, its scope and open-world finally allowing these features to find a suitable home. Even in a game as formulaic as Skyward Sword, trust Nintendo to still find the space to sow new ideas, reaping the rewards in Breath of the Wild six years later.
At its core, though, Skyward Sword stuck heavily to Zeldaâs tried and true formula. In fact, in some ways it even felt like a step back, where even the open fields of the N64 games, Ocarina of Time and Majoraâs Mask, felt less restrictive than the segmented biomes below Skyloft. This is a game that released exactly a week after The Elder Scrolls V: Skyrim, and next to that genre-defining behemoth, The Legend of Zelda, as a game and a franchise suddenly looked a bit tired, alot linear, and bereft of new ideas beyond a Wii MotionPlus-controlled sword. It was all too easy for downtrodden Nintendo fans to judge Skyward Sword by what it wasnât, rather than what it was. To look at an industry charging ahead with open worlds and freedom of choice and ask, âWhat about us?â
Ten years later, Skyward Sword will get that second chance, but it doesnât need it, not really. Skyward Sword was redeemed the moment The Legend of Zelda: Breath of the Wild released. With Nintendo finally evolving the series in a meaningful way, with that gameâs open-air sandbox, Skyward Sword no longer has any expectations to meet, or Wii Remote peripherals to validate. Players can experience one of the best character-driven stories in the series, some of the strongest dungeons, and a banging soundtrack, without concern for what it means for the future of the series. It can be judged on what it is, rather than what it isnât.
None of this is to say that it isnât without its flaws. The previously mentioned handholding from Fi, certainly a product of Nintendoâs continued insistence last decade to appeal to the Wiiâs wider audience, is frustrating; the early pacing is slow, especially notable on replays; and the motion controls could be, very literally, hit or miss. These are things that could yet be resolved in the upcoming HD releaseâweâve already had confirmation of much-needed button controlsâbut, regardless, Skyward Swordâs more classic Zelda style succeeds in exactly what it sets out to do.
Video games being redeemed by time and circumstance isnât something exclusive to Nintendo titles. Batman: Arkham Origins, which released to a chorus of âgood, but not Rocksteady,â is looked back on more fondly, since the release of Batman: Arkham Knight, for example. But thereâs something about Nintendoâs franchises, and the fans that love them, that means that their games are often scrutinised not just under a critical eye, but with the gaze cast skyward towards what each release means for the future of the series, or Nintendoâs console sales.
Super Mario 3D World suffered a similar fate, lambasted as a safe or even boring 3-D Mario releaseâdespite its inventive and varied level designâat a time when the Wii U needed a system seller. When Cat Mario and co clawed their way onto the ill-fated console, in 2013, it had been over ten years since the release of Super Mario Sunshine, the last sandbox Mario game, and left many concerned whether the classic formula that began in Super Mario 64 would ever return. With the release of Super Mario Odyssey, on Switch, any such fears were instantly abated, and, separated from the expectations that come with being a new release in Nintendoâs most important series, 3D World was free to lap up the praise when it rereleased on Switch, earlier this year.
Not every black sheep can be redeemed. Metroid Prime Federation Force, a cute co-op shooter for the Nintendo 3DS, was written off by fans the moment it was announced. No one could understand why Nintendo would put time and resources into a Metroid Prime spin-off gameâwithout even Samus at the helmâwhen it had been nearly a decade since the last release in the series? Even with the promised release of Metroid Prime 4 on Switch, and the 2-D remake of Metroid II, on 3DS, itâs unlikely that Federation Force will ever wash away the sour taste that its announcement left.
Skyward Sword need not fear the same fate, though. Unlike Nintendoâs smaller series, like Metroid, Star Fox, or F-Zero, which can often feel forgotten, The Legend of Zelda is clearly one of Nintendoâs most important franchises, and a new release is always just a few years away. On July 16, we will have the chance to return the sword to its plinth and undo the pressures of time, to play a game that no longer shoulders the fate of its series. That burden will soon lie on the upcoming sequel, as it did on Breath of the Wild, in 2017âa game that bore the weight of innovation, so that Skyward Sword can soar.