The latest in Features (page 87)
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Chris Avellone on Degrees of Separation and how to write games
He worked on the terrific reboot of Prey, as well as the much-lauded Fallout: New Vegas, and designed what’s considered the greatest Star Wars…
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Apex Legends and the Jumpmaster madness
The curious thing about the battle royale genre is that its landscape looks like its subject: a centripetal whirl of clamouring contenders, each trying…
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Game Box Art Critique February: Crackdown 3, Anthem, Jump Force
Each Month, we invite élite art critic Braithwaite Merriweather to appraise the box art of the latest game releases. In between his time spent…
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Mortal Kombat 11, Shaggy, and 7 kids TV characters that need a harsh wake up call
For me, the thrill of seeing Shaggy Rogers rear his nervous head in Mortal Kombat is wildly inappropriate: there’s some inky corner of me…
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Resident Evil 2 has some excellent references
Capcom giveth and Capcom taketh away. The new Resident Evil 2 comes bearing some gifts, whilst briskly denying the dweebs a few others. The mood…
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Resident Evil 2’s darkness is weirdly comforting
Are you afraid of the dark? Well, if you are – and, come to think of it, even if you're not – I’ve got…
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Kingdom Hearts and the art of the weird crossover
Over the last couple of evenings, I’ve been playing the first Kingdom Hearts (at least, I think it is, there are six options in…
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Onimusha: Warlords is a Resident Evil mutation
The story of Onimusha: Warlords goes that, in 1997, Yoshiki Okamoto, lead producer at Capcom, wanted to make a Resident Evil game set in…
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Resident Evil 2 and why game demos are important
I was puzzled at the idea of wanting to be scared when I was younger, but I still knew that Resi 2 was something…
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Zelda II: The Adventure of Link is better than you think
The ‘adventure’ in the title of Zelda II: The Adventure of Link should be changed to ‘tragedy,’ so cursed is the game’s hero. It…