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The adjective "stunning" is over-used, especially when it comes to video game criticism. Everything's stunning these days; graphics, story, characters… everything. Well, in the case of Mass Effect 2, it's the only word that even comes close to describing the experience on offer.
In Mass Effect 2, everything is stunning. The sophisticated sci-fi story is stunning at every turn. The refined, third-person cover-based combat is stunning at the turn of every corner. And the cinematic dialogue system, voice acting and facial animations are stunning in every page-turning cut scene. It all comes together to form what may well be 2010's best game, and possibly the greatest role-playing game of all time.
Mass Effect 2's brilliance shows Canadian developer BioWare is in top form. Confidence breeds confidence, and Mass Effect 2 is one of the most confident, brash, even arrogant - but in the good way people admire - games ever created. It is a masterpiece from a developer that knows it's ahead of the game in almost every department that matters, from graphics to branching storylines to… well… everything.
Taken in isolation, Mass Effect 2 stands head and shoulders above its peers. But those who played the first game will find even more to admire, because it improves not only the things that didn't work, but the things that quite clearly did. We all know about the changes that have been made to the combat - every game magazine and website, including this one, has been banging on about them for months. Only now, though, having pumped over 40 hours into this dark, second act, do we know the true extent of BioWare's commitment to bettering what's gone before.
Firstly, let's go through the obvious stuff. The cumbersome inventory system has been streamlined to the point where you don't actually have an inventory at all. Instead, you have a base set of weapons - shared by all party members - that can be upgraded through scientific research in the Normandy tech lab. Then, before embarking on a mission, you're given the opportunity to set your loadout. It's simple and effortless, like yoghurt.
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Bugger, I thought I'd chosen my MOTM prize. It wasn't going to be ME2, but now I'm thinking how it cannot be. Great review, Wes. I'm feeling quite alot of love for this game.
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Now my German Shepard is loitering with intent to get imported into Mass Effect 2.
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Definitely buying this
Screw the fact I never had the first one.
It can't ruin the game, escpecially when it looks this awesome.
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I'm sure pblive will be happy too.
Although I was saying 'screw the fact'
I was genuinely worried I should have played through the first one.
Would it help to look up the storyline for the first one, or will there be bits I would have HAD to played to understand?
I'm sure pblive will be happy too.
Although I was saying 'screw the fact'
I was genuinely worried I should have played through the first one.
Would it help to look up the storyline for the first one, or will there be bits I would have HAD to played to understand?
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edit :a thumb down! did i say antthing offensive?Last edited on Tue 26 January 2010 by thpcplayer
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PC MINIMUM System Requirements
OS = Windows XP SP3 / Windows Vista SP1 / Windows 7
Processor = 1.8GHz Intel Core 2 Duo or equivalent AMD CPU
Memory = 1 GB RAM for Windows XP / 2 GB RAM for Windows Vista and Windows 7
Hard Drive = 15 GB
DVD ROM = 1x Speed
Sound Card = DirectX 9.0c compatible
Direct X = DirectX 9.0c August 2008 (included)
Input = Keyboard / Mouse
Video Card = 256 MB (with Pixel Shader 3.0 support). Supported Chipsets: NVIDIA GeForce 6800 or greater; ATI Radeon X1600 Pro or greater. Please note that NVIDIA GeForce 7300, 8100, 8200, 8300, 8400, and 9300; ATI Radeon HD3200, and HD4350 are below minimum system requirements. Updates to your video and sound card drivers may be required. Intel and S3 video cards are not officially supported in Mass Effect 2.
PC RECOMMENDED System Requirements
Windows XP SP3 / Windows Vista SP1 / Windows 7
2.6+ GHz Cure 2 Duo Intel or equivalent AMD CPU
2 GB RAM
ATI Radeon HD 2900 XT, NVIDIA GeForce 8800 GT, or better recommended
100% DirectX compatible sound card and drivers
DirectX August 2008
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