Assassins Creed: Revelations has ‘a lot of answers’

Assassins Creed: Revelations has ‘a lot of answers’
Jamin Smith Updated on by

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Anybody worried that Assassin’s Creed: Revelations is just another stop-gap before Assassin’s Creed 3 will be pleased to hear that the latest game in the series will answer a lot of questions.

“One thing is for sure: players will be given a lot of answers in Revelations.” lead game designer Alexandre Breault explains to NowGamer.

“A good chunk of them will be about Ezio because we’ll know exactly what happens to him in the end. And we know that a lot of players want to know what happened to Altaïr after they finished playing him; there’s a lot of mystery around him.

He’s always being referenced in Assassin’s Creed games so we’ll get to discover what happened to the Assassin’s Guild between Altaïr and Ezio’s time. As for Desmond, there are interesting reveals about what happened at the end of Brotherhood and the motivation for that, as well as setting up what is waiting for him afterwards.”

“I think one of the key elements about Revelations is that it’s the converging point for the three assassins in the game, and through it we are revealing the most important information for each one of them. We’re asking, and answering the question, ‘What was the real purpose of Altaïr and Ezio?’, and through them revealing the true path for Desmond.”

The lead writer for the Assassin’s Creed games, Darby McDevitt, has revealed that the overarching plot for the series is 85 per cent finished.

Breault also speaks about how the team has worked hard to ensure the game has a more organic mission structure than before.

“In previous Assassin’s Creed games it felt like there was a clear beginning and end to a mission – they were very segmented.” he admits.

“An element we’re really working on is to make sure that the introduction of the missions are really organic. The early demo [in which Ezio fled across a fleet of burning ships] was a really a good example of that.

“We’re trying to make them flow more naturally within the game. We’re able to have scripted events that trigger missions once you approach a point, and then the mission flows from there. We’re doing that for main missions and side-missions as well.

“Some of the optional missions you’ll do will just be events that are triggered around the city, and then you’ll have the option to do them or not as you choose. It won’t necessarily be based on interaction, with a character asking you if you want to start the mission. So it’s a more fluid approach that grabs the player and drags him into a immersive experience.”

Assassin’s Creed: Revelations is due for release on Xbox 360, PlayStation 3 and PC November 15.