Xbox creator Seamus Blackley on the state of Modern Xbox – “it’s nothing compared to the pain of the Kinect era”

You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Xbox is currently going through a rebirth. Unlike, say, PlayStation 5, the focus is no longer just on bringing gamers to the hardware, but instead becoming one of the biggest game publishers in the world. With Xbox Game Pass and multi-platform publishing, Xbox is no longer attempting to claw gamers back to its own machine.

In an interview on an upcoming episode of the VideoGamer Podcast, Father of Xbox, Seamus Blackley, discussed his feelings on the state of modern Xbox. With Xbox’s move towards multiplatform publishing, many gamers have wondered what the point of the console brand is. As for Blackley, the Xbox he helped create is now adapting, and there’s no worry about what it will become.

Modern Xbox is better than Kinect Era Xbox

Speaking on the podcast, Blackley explained that everything has to change to survive. While it was once a good idea to have exclusive games and your own console box, the industry is always adapting, and modern Xbox simply changing with the times.

“Everything changes,” Blackley explained. “First of all, it makes you feel old as sh*t—you’ll see what that’s like when you’re older.”

“The idea of game consoles is like a zombie that can’t be killed and keeps moving forward.”

XBOX CREATOR SEAMUS BLACKLEY

As for how the new shift makes the Xbox’s creator feel, the move is simply interesting. Xbox as a brand stays on, and it’s doing interesting things. While the box itself may not be a powerhouse draw, the software library is, and at least it’s not as embarrassing as Xbox’s bizarre Kinect phase.

“This is nothing compared to the pain of the Kinect era,” Blackley said. “I was really worried then and, you know, much less worried now. I mean, we’ll see, I’m surprised there are still consoles in the same sense. To some extent, the idea of game consoles is like a zombie that can’t be killed and keeps moving forward.”

For more Xbox coverage, read Blackley’s thoughts on the brand’s focus on “power” over the last few generations. Additionally, read our review of Avowed, the latest Xbox exclusive launch from Obsidian Entertainment.

About the Author

Lewis White

Lewis White is a veteran games journalist with a decade of experience writing news, reviews, features and investigative pieces about game development with a focus on Halo and Xbox.

Kinect Adventures

  • Platform(s): Xbox 360
  • Genre(s): Adventure
6 VideoGamer

More News