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The very end of Final Fantasy XV will see the open world close in to provide a linear, more story-led experience, game director Hajime Tabata has said.
Tabata explained this design choice to IGN at PAX over the weekend, also calming fears that much of the game would be linear.
“Rather than it being the latter half, it’s actually very close to the end of the game” at which things turn linear, explained Tabata.
“I didn’t want to end the game in an open world type of environment,” he said. “At the very end, when the main character and the enemy are going against one another, there’s a build up in the story. I wanted to ensure that that last part was a little bit different from the open world environment and more of a packed, condensed type of game experience.”
This all begins with a train sequence, though progression past this point doesn’t mean players won’t be able to return to the open world adventuring.
“The whole structure of the game changes drastically, where it’s really focused on the story developments, and developing in a fast-paced kind of fashion thereafter,” he explained. “So you won’t be able to physically go back and forth between those two areas. That said, you will be able to go back to that open world environment through the menu, so you will still be able to experience the adventure that awaits you over there, which amounts to over 200 hours of gameplay. So that is still available to the player.
“After the whole train sequence, it kind of episodically goes through the story and takes it up to the end.”
Pre-order Final Fantasy XV on PS4 or Xbox One ahead of its November 29 release to receive a promotional code to access the ‘Mage Masher’ and ‘Camera Set’ DLC packs(?)
Source: IGN