Vita to suffer ‘a horrible premature death,’ says Bossa

Vita to suffer ‘a horrible premature death,’ says Bossa
Emily Gera Updated on by

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Consoles that limit cross-manufacturer play are likely to suffer horribly, according to Bossa Studios head Henrique Olifiers.

Speaking in an interview with, Olifiers explained that the social game developer has no plans to make titles for current generation systems because of their inability to let users play across consoles from multiple manufacturers.

“We’ll keep on the lookout to see what the next gen will bring, but if they want more focus on tech specs rather than usability and accessibility, I don’t think it will be for us,” he stated.

Pointing to the Vita, PS3 and Xbox 360 as examples, he went on to say: “I hate the fact you cannot play a game on the PS3 against the same game on the 360 or PC. Walled gardens in a world where people are freely connected all the time is just a dumb idea that limits what is achievable.

“Valve is bang on: proprietary stuff is madness, we should be moving to more open platforms, to interoperability, bringing everyone together. If this is not the motto for the big console manufacturers, not only will we not be there – they’re likely to die a horrible premature death, the kind of which I think the Vita will suffer from.”

Bossa Studios recently welcomed onto the team the former executive producer of The Last Guardian, Yoshifusa Hayama.

The studio is best known for the Facebook title Monstermind, which is pegged as an “anti-social” game for the casual sector in a combination between The Blob and Sim City.