TopWare Interactive and Reality Pump have announced that the role-playing world of Antaloor will once again open its portals to PC, Mac and next-gen consoles.
Two Worlds II promises to present a totally new gamer experience, with completely overhauled AI and balancing standards, experienced authors, an active combat system and a brand-new engine all combining to create "an unforgettable experience".
From a technical standpoint we're promised a new benchmark in the RPG genre. The game will feature an unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation.
The game will kick off a couple of years after the first, leading players into unexplored parts of eastern Antaloor.
Alexandra Constandache, executive producer of TWII commented: "We intentionally opted for a completely independent game with radical new technology. This was the only way to ensure that we harness the enormous potential and experience gained from the making of the first Two Worlds project - and make full use of the further technical development of internal Reality Pump tools that has been on-going since the first Two Worlds was developed. This new release window gives us enough time to systematically implement both our own requirements and the feedback of the Two Worlds fans, enabling us to create a breathtaking RPG experience."