Titanfall's multiplayer will be limited to 6 versus 6 matches, Respawn has confirmed, explaining that the player count offered "the best balance".

Nevertheless, the relatively low player count has attracted some criticism from fans, something the developer has jumped to defend.

"A 6v6 game can be a crazy experience, very fun," said CEO Vince Zampella. "It is what we find most fun. There are other games with higher player player counts if that's your metric."

He also clarified that the 6v6 count only applied to the number of human players and that "everyone can have a Titan in follow or guard mode". Multiple AI soldiers will be present on the battlefield, too.

A NeoGAF user claiming to work at Respawn jumped to its defence, too, criticising commenters for "armchair game designing".

"I'd suggest playing before judging a something as insignificant as a number in a vacuum," they said.

"Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after? I dunno."

The developer concluded: "Only a couple months until speculative threads like this are gone and people are actually talking about their experiences with the game. Its truly fun stuff, and I hope everyone at least gives it a try."

Titanfall launches on Xbox One, Xbox 360 and PC on March 14.

Source: @VinceZampella, neogaf.com