The Order: 1886 is the start of technological barriers coming down, says Ready at Dawn

The Order: 1886 is the start of technological barriers coming down, says Ready at Dawn
James Orry Updated on by

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The Order: 1886 has been built on all-new technology created from the ground up for PS4 by Ready at Dawn Studios.

In the latest developer diary series the artists and engineers at the studio discuss the tech behind the game.

“The early days of development on The Order: 1886 were some of the most exciting of our professional careers,” explained Andrea Pessino, chief technical officer. “The PlayStation 4 was still an evolving set of specifications, but it was obvious from the beginning that Sony was going to push the limit of what one could expect from a home console. We knew that the generational leap in terms of visual, audio and simulation fidelity would be remarkable.

“We needed an equally ambitious set of goals for the technology we were developing for our game. We set on creating everything from scratch, with the goal of realising the unrestrained vision of our artists by innovating in the areas of image fidelity, shading, illumination, volumetric effects and simulation techniques. It was a huge challenge, but at the end we succeeded in more areas than we failed, so it was all worth it.

“We have created a meaningful foundation, a technological canvas for our artists and designers to grow unbound – who knows what they will come up with in the future.”

Pessino concluded: “As a ‘well seasoned’ developer (sigh…) I am in awe that a game running on a home console can offer the player an audiovisual experience like The Order: 1886 does. The technological barriers are crumbling, the scope of our imagination is soon to be the main limiting factor to realising one’s vision. It is a great time to be making games!”

The Order: 1886 launches February 20 only on PS4.

Source: EU PS Blog