Super Meat Boy iOS to be ‘reflex-based’

Super Meat Boy iOS to be ‘reflex-based’
Martin Gaston Updated on by

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Super Meat Boy developer superstar Edmund McMillen has spoken about the changes to Super Meat Boy’s recently-announced iOS offering, hinting that the game will be less about twitch-based memorisation and more about sharp, savvy reflexes.

“[The original] Meat Boy was a twitch-based game about memorizing things,” said McMillen to The Verge.

I’m guessing McMillen’s probably going to say iOS Meat Boy is the opposite? “[iOS] Meat Boy is the opposite.” Ah. “That’s the foundation of its design. But it’s also on a touch device, so there’s that as well. We want to make a twitch-based platformer that’s not about memorization.”

McMillen dwelled on Bit.Trip Runner for a bit, saying he liked it but “didn’t like that it turned into a game about memorization. I wanted it to be a reflex game. Canabalt is closer to what we’re thinking about.”

“But Canabalt is very surface-level stuff,” added McMillen, hinting at an entire world of exciting possibilities with just a single sentence.

2009’s Canabalt helped kickstart an entire genre of endless running games, massive on iOS and popularised by titles like Temple Run and Jetpack Joyride.

The original Super Meat Boy is available on Xbox Live Arcade and Steam and is awesome.