BioWare has detailed some of the changes coming in the 1.3 update for Star Wars The Old Republic. Speaking to IGN, BioWare lead game designer Daniel Erickson revealed Adaptive gear and Augment Tables.

"1.3 brings a couple of big changes. First off is Adaptive Gear, which causes each piece of social gear to scale to the armour needs of the wearer," said Erickson. "That means a heavy armour Sith Warrior can finally wear that slave outfit into a high level raid. In that same spirits of letting players wear what they want, the second big change is Augment Tables. Now any outfit in the game above green rarity can have an augment slot added to it via an Augment Table and a crafter-created kit."

Erickson added that "New armour sets come with new sets of content difficulty," and stated that "1.3 will not introduce any new armour sets."

In terms of the crafting system, Erickson explained the addition of Augment tables, which allow players to add Augments to any items.

"These augment slots were previously only available as a result of 'crafting crits'. This is significant for crafters because it allows the itemization team to finally fully balance the game so that crafted gear is deeply tied to, and balanced firmly against, the gear you can get from other sources, including operations rewards. The fact that crafters are the primary source for augments also gives them a new crafted good that will suddenly be high in demand."

There is currently no release date for update 1.3, but BioWare did say that the development period would be shorter than for 1.2.