Ahead of the blaster's launch in two weeks, EA and DICE has announced changes to Star Wars: Battlefront 2's progression system after much criticism during the beta last month.

In a blog post on the official site, the main changes to the system – which EA promises 'will be continually iterated on and improved' – are as follows:

  • Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs
  • You'll need to reach a certain rank to craft upgraded Star Cards. You won't be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
  • Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons. 
  • Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.

 To go along with this news, they also dropped a bombastic launch trailer for the game, which you can see here:

Star Wars Battlefront 2 launches for PlayStation 4, Xbox One and PC on November 17 - here's Alice's hands on with the campaign.

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