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Stalker 2 developer GSC Game World has reaffirmed its promise to bring more accessible mod support to the survival game – claiming that the modding community has played a ‘huge role’ in shaping the S.T.A.L.K.E.R. universe.
Speaking exclusively to VideoGamer, a GSC Game World spokesperson said the studio appreciates the ‘passion’ from the community and are ‘deeply grateful’ for their contributions to the game.
“Modders have played a huge role in shaping the S.T.A.L.K.E.R. universe, adding their own stories to it,” they said. “We’ve always valued this passion from our community, and we’re deeply grateful for their contributions.”
At the time of writing, there are pages and pages of mods for S.T.A.L.K.E.R 2 on Nexus Mods. These range from more subtle overhauls to the user interface, to more drastic reshades, gameplay changes and adjustments to the game’s A-Life system. The good news for the community is that GSC are working hard on their promise to make bringing mods to the game even easier.
“We’ve always valued this passion from our community, and we’re deeply grateful for their contributions.”
GSC Game World
“We really want to see mods keep coming in the future. That’s why Legends of the Zone Trilogy supports mods through mod.io on consoles,” they said. “We also promised more accessible and intuitive mod support for S.T.A.L.K.E.R. 2 — and we’re going to keep that promise too. Stay tuned for updates.”
When S.T.A.L.K.E.R 2 launched last year, a number of bugs and broken systems distracted from the beautifully-created world, something we noted in our Stalker 2 review. However, the modding community immediately took it upon themselves to bein repairing the game. One more notable fix was regarding the game’s ‘broken’ A-Life system, a mechanic that is meant to create organic interactions between NPCs that wasn’t working as intended. Since then, hundreds of mods have appeared, many targeting performance and visual improvements for a game that is particularly resource heavy.
Interestingly, GSC revealed that when it comes to optimisations, developing for console actually helped with the overall processs. “Optimizing for consoles, including the Xbox Series S, has really helped with optimization overall,” they said. “Working on the console versions involved a lot of specific, targeted processes, tested over and over until they proved effective.
“We also got a ton of help from the Xbox team and their technical experts—they’re the ones who know the hardware and its optimization nuances so well, sometimes better than anyone else. We’re incredibly grateful for their support, patience, and advice.”
S.T.A.L.K.E.R. 2: Heart of Chornobyl
- Platform(s): PC, Xbox Series S, Xbox Series S/X, Xbox Series X
- Genre(s): Action, Adventure, RPG, Shooter, Survival Horror