Sledgehammer Games has chosen not to comment on the target resolution for the console versions of Call of Duty: Advanced Warfare, telling OXM that it is still working on "optimising the game".

"So we're 60 frames a second all the way," Mejia told the site. "We are not talking about the - we're still waiting for announcements to come out in terms of where we're at with the resolutions, but I can tell you that the three year development title that we've had, working with everyone involved to make sure that we're getting it right... we're still optimising the game, but even with where we're at right now, we're really happy.

"We're ahead of where we were last year, and we still have time, we still have a couple of months to go."

The Xbox One version of last year's Call of Duty Ghosts attracted criticism from fans disappointed at the game's native 720p resolution. The PS4 version, meanwhile, ran at 1080p.

Besides the improved engine, however, this year's game will also benefit from the additional GPU resources freed up from Kinect.

"All that stuff is all coming online too, as we talk to all the first-party partners that we have - we have a direct connection to those guys, so all that stuff is coming online now," Mejia said, discussing the additional resources. "I've been on the road for a while so it's kind of hard to work out where we're at, but I know we're working with everyone, we're working with Sony, we're working with Microsoft, we're really happy with what we're looking at."

Call of Duty: Advanced Warfare launches on Xbox One, Xbox 360, PS3, PS4 and PC on November 4.