RTS market is stuck in the past, says End of Nations producer

RTS market is stuck in the past, says End of Nations producer
Emily Gera Updated on by

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The RTS genre is repeating itself, according to End of Nations senior producer Chris Lena.

Speaking with VideoGamer.com, Lena acknowledged that while many recent RTS titles are extremely well made, they fail to progress in terms of adopting new ideas.

“I think there’s a lot of great RTS games out there. They’re just giving the same thing they’ve always been giving, which seems… FPS and RPGs all add more persistence, go online, but the RTS market really hasn’t,” he explained.

“I think a lot of people get a formula and that works, and you can’t argue with the popularity of some of those games, and they are great games.”

He added that often the mainstream is uncomfortable with the idea of competitive strategy gaming, something End of Nations aims to fix.

“For most people the idea of jumping on and playing a PvP match in an RTS is extremely frightening. So we think we will be able to broaden the audience in a couple ways.

“The lack of base building is actually a real advantage to the average user, you don’t have to micro-manage all that stuff around the map. Also just the fact that it’s multiplayer you don’t have to be in that one-on-one experience – you can be the 28th person in a team and just help out and kind of ease into things.”

MMORTS End of Nations is a real-time strategy game that includes the social features of an MMO. Unlike Trion Worlds’ more well-known title, Rift, it will be released as a free-to-play title.

The game is scheduled to release this year.