Resident Evil Requiem demo shows big changes for first and third-person gameplay

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Resident Evil Requiem looks fantastic! We were treated to more of the game through an impressive snippet at Gamescom 2025 showing off more of the new leading protagonist, Grace Ashcroft. While we were all able to watch the trailer, some have actually managed to get their hands on the game. Impressions so far seem to unanimously agree that the game is terrifying, and the Resident Evil Requiem gameplay demo includes big changes between first and third-person, ensuring unique scares are delivered for each perspective.

Resident Evil Requiem gameplay demo shows differences between first and third-person

First and third-person has been one of the biggest debates within the Resident Evil community since the release of RE7. Both Resident Evil 7 and RE8 were first-person perspectives, although RE8 eventually added third-person in an update, and its DLC, Shadows of Rose, was third-person, too.

Whether you prefer first or third-person gameplay, the good news is that Requiem will allow you to choose and switch between the modes. This is a good middle ground for Capcom, and there’s more differences than just looking through Grace Ashcroft’s eyes compared to braving terrors while peering over her shoulder.

For Requiem, third-person features exclusive animations. These animations include the classic horror trope of stumbling and even falling while being chased by monsters. In comparison, Grace does not stumble in first-person, but the trade-off is that monsters are “faster” in first-person while a “little slower” in third. This is relayed by YouTuber, Residence of Evil, as shared on X by Dusk Golem.

You will be able to switch between first and third-person perspective when Requiem comes out, and this will allow you to freely experiment with the differences. Stumbling while running is a clever idea that makes sense because of Grace being an ordinary person more like Ethan rather than an action hero such as Leon, Jill, or Chris. Theoretically, it should also add to the horror element and make players more anxious, but there is the risk it could instead irk some players and make Grace annoying. As for first-person, more fluid movement is a good idea to prevent motion sickness, and faster enemies is a good way to ensure first-person isn’t just drastically easier.

We cannot wait to experience the differences ourselves, and the good news is that we don’t have too long to wait as Requiem’s release date is February 27th.

In other Resident Evil news, multiple playable characters have been teased for Requiem, and leaks have revealed Code Veronic and RE0 are the next remakes.

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Callum Smith

Callum Smith is a freelance gaming writer for Videogamer. He covers news for PlayStation, Xbox, and PC, and he has over five years experience covering the video games industry.