Proximity-based combat in Fable 2

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Speaking at a recent community day, Lionhead’s Peter Molyneux openly discussed some of the new features of Fable 2, in particular the one-button proximity-based combat system.

… it was an experiment, that we tried, it was an experiment that we didn’t need to try, because the combat in Fable 1 wasn’t bad at all, no-one said it was bad, quite a lot of people said it was good, and it’s an experiment that has really, really worked. Really worked. Not nearly worked,” said Molyneux.

Molyneux goes on to discuss death in video games and how pretty much every game handles death in the same way.

Think about what computer games do with death. What have they done with death? What does every game do, what does just about every game do with death?” posed Molyneux. “… it’s even worse than that, you die, and you go back in time twenty minutes to do the same thing over again. That’s fine if I’m playing a platformer, not so fine if you’re doing an RPG game. So I haven’t talked about death.

You can read or watch the entire interview over on Loinhead.

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Fable II

  • Platform(s): Xbox 360, Xbox One
  • Genre(s): Action, Adventure, RPG
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