Oddworld: New ‘n’ Tasty development update on Xbox One, PS3, Vita, PC and Wii U versions

Oddworld: New ‘n’ Tasty development update on Xbox One, PS3, Vita, PC and Wii U versions
James Orry Updated on by

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Oddworld: New ‘n’ Tasty has been available on PS4 since July, but we’re yet to see another platform welcome Abe to its digital store.

Oddworld Inhabitants has today posted a blog which explains the current status of development on Xbox One, PC, Mac, PS3, PS Vita and Wii U.

“The most recent version to be announced, it shouldn’t come as much surprise to learn that development on the Xbox One version is still in its early stages,” explains the blog. “We envisage a relatively short window before the game is ready for release, however, and expect the game to feature the same great visual and gameplay standards seen on the PlayStation 4 version.”

Regarding the PC/Mac/Linux versions, the developer says that whilst the game is content complete “we’re not quite finished with ensuring the game is fully optimised for all hardware, and have at least a couple of months left before release”.

Of the PS3, PS Vita and Wii U versions, the dev says a lot more work is needed to squeeze the most out of the lower-end systems.

“Fitting the expansive worlds of Oddworld: New ‘n’ Tasty into the PlayStation 3 and PS Vita has proved to be something of a challenge,” reads the blog. “The relatively limited RAM available to us has meant we’re having to break down some of the huge scrolling areas seen in the PC and PS4 versions whilst ensuring we retain the same great gameplay.

“In addition, many of the visual effects, lighting and animation are not currently at the fidelity level we’d be happy with, so there’s still some work to do in this area.”

Oddworld Inhabitants aims to have the PS3 game running at 720p and the PS Vita at its native resolution.

“Bringing New ‘n’ Tasty to the Nintendo Wii U is not without its own set of challenges. While it’s true we were initially concerned with the limited storage space on the 8GB ‘Basic’ Wii U model, we’re happy to say that recent fan feedback has assured us this is not as widespread an issue as we first thought,” adds the blog.

“Unfortunately, this is not the only technical issue we face on Wii U. Many of the optimizations currently being worked on for the PS3 and PS Vita versions will be used on the Wii U version, so we’re dependent on those being completed. There is also specific functionality in Unity that isn’t currently supported on Wii U. All in all, we have considerable work to do on this particular version.”

That said, the dev says it remains “invested in the Wii U platform, and reiterate our desire to have Abe on a Nintendo console”.

Source: oddworld.com