Notch sold Minecraft for his sanity, not the money

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Mojang co-founder Markus ‘Notch’ Persson has explained the reasons behind the decision to sell the company to Microsoft for $2.5 billion.

“I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world,” Notch explained in a blog. “Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.”

He continues: “As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.

“Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.

I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you.

“I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.”

He concluded: “It’s not about the money. It’s about my sanity.”

A post on the Mojang blog explained that with a sale of this magnitude there weren’t many players involved.

“There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves,” explained the blog. “We’ve worked closely with Microsoft since 2012, and have been impressed by their continued dedication to our game and its development. We’re confident that Minecraft will continue to grow in an awesome way.”

The sale is expected to be completed later this year.

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Minecraft

  • Platform(s): Android, iOS, Linux, macOS, Nintendo 3DS, Nintendo Switch, PC, PlayStation 3, PlayStation 4, PS Vita, Wii U, Xbox 360, Xbox One
  • Genre(s): Action, Arcade, Indie, Massively Multiplayer, Simulation
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