From Software has revealed that its Souls-like slasher Sekiro: Shadows Die Twice will not feature any multiplayer component. 

Speaking with GameSpot during a roundtable interview, From Software's Yasuhiro Kitao made it clear that, unlike Dark Souls, you won't be able to invade anyone's game or have someone give you a helping hand if you're in a bit of a pickle.

Instead, Sekiro: Shadows Die Twice is a single-player experience, so the team has been focusing on making the game mechanics 'as deep as possible.'

'This title is designed, from the beginning, to be a single-player experience,' said Kitao. 'As a part of that, one of the focuses of the game is, instead of having a choice between various classes from the beginning, you must play as a ninja. As a result, [the team] has really been able to focus in on what those mechanics are and make them as deep as possible.'

Just in case that wasn't clear enough, Kitao was asked if this meant there was no multiplayer, to which he replied: 'Yes. No online components.'

While the game shares a few similarities with the Souls brand, From Software previously revealed that it's not a complete copycat of those titles. 

Sekiro: Shadows Die Twice is due out in 2019 for PlayStation 4, PC, and Xbox One.