Nintendo: Why it was right to delay Skyward Sword

Nintendo: Why it was right to delay Skyward Sword
James Orry Updated on by

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The Legend of Zelda: Skyward Sword hit stores earlier this month, but was originally planned for release this time last year. However, had the game been launched back in 2010 it would have been a huge waste, Nintendo’s CEO Satoru Iwata and legendary game designer Shigeru Miyamoto have said.

In the latest Iwata Asks session, the CEO said that you must think about the game and not the short-term worries of the company.

“When [developers] end up going with what’s most convenient for them, they’ve got their priorities mixed up. And that’s dangerous,” he explained.

“That’s why, even when there are extenuating circumstances, and other interests in play, you need to be able to reconcile them. It’s not good to think only about your conveniences.”

Miyamoto added: “If we’d only been thinking about what was most convenient for the company when we made this new game The Legend of Zelda: Skyward Sword, we probably would have put a half-finished product on sale last Christmas by saying that we have managed to make it on time just because it was the order from the company.”

He continued: “Because the game we were making was so huge, we needed to work that hard on it. Otherwise it would have felt like a waste. We spent so much time making a really good game and it came out so well that it would have been a waste not to make sure that it was really polished.”

Skyward Sword proved to be more than worth the wait, scoring a legendary 10 in our review.