Nibris offers further Sadness

James Orry Updated on by

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Nibris has announced that due to the large scale nature of the game, they’ve hired help in the shape of Frontline Studios. Frontline will bring a team of 30 people with experience in Nintendo platforms. Also coming on board are Digital Amigos who will be responsible for the game’s visuals.

Nibris is still looking for a publisher for Sadness, and states that all online reports regarding publishers attached to the title are only rumour. Once a publisher is chosen Nibris will announce the details.

So far only character and concept art has been released and Nibris says this will continue until it deems it the right time to release in-game images. Nibris has also stated it will remain tight-lipped about the game’s story. They’re not saying much at all then.

Sadness is a novelty on the video games market. Both the story and the presentation of the game is going to be a surprise for a player. You must forgive us the fact that we present so scarce information about Sadness, but we hope that once you play it you will understand our circumspection. We do not wan to spoil the fun,” said Adam Artur Antolski, a Sadness scriptwriter.

Without giving any details of the game away, Nibris has revealed that a host of games have influenced the design of Sadness. Titles that have been used as inspiration include Eternal Darkness, Silent Hill, Resident Evil, Planetscape: Torment, ICO, and Phantasmagoria.

Nibris has also highlighted the open nature of the game, stating that a player might not encounter all the monsters in the game – everything will depend on the choices made by the player. One final bit of information concerning the game is the decision to have no menu in the game – even traditional save mechanics will be replaced with an invisible auto save.

Sadness is still a long way from completion and is not expected to be complete until Q4 2007.