MW2 update 1.04 patch notes released for Modern Warfare 2 (2022) launch

MW2 update 1.04 patch notes released for Modern Warfare 2 (2022) launch
Ben Borthwick Updated on by

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Infinity Ward has detailed some of the changes they’ve made to the Modern Warfare 2 multiplayer as the game gears up for launch proper over the next 24 hours.

The team has made some tweaks since the recent beta, based on both direct feedback from fans and data they collected during the beta.

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As per the Infinity Ward blog then, here’s the changes the team has made in time for launch.

MW2 launch update notes

Enemy Visibility

  • We have added diamond icons above the heads of enemies. This should make it easier for players to clearly identify opponents in the game.
  • Additionally, we’ve continued to tweak lighting and contrast for improved enemy visibility.

Audio

  • We’ve shortened the overall range of footstep audio which will allow enemy players to get closer to targets before they are able to detect footsteps. We have also continued to tweak teammate footstep audio, which will now be quieter following feedback from the Beta.
  • The in-world activation sound effect volume range for the Dead Silence field upgrade has been drastically decreased.

Third Person

  • Following feedback from Beta, aiming down sights will now stay in third person POV for low-zoom optics. Only high-zoom optics (beginning with the ACOG and higher) and special optics such as Hybrids and Thermals will revert to first person POV. We believe this will enhance the third person experience while keeping the gameplay balanced. The feedback on this mode has been very positive, and we will continue to explore its use as a modifier.

Weapons

  • We have continued to tweak weapons across the game following both feedback from Beta players and game data. Players can expect more specifics on weapon tuning as we continue to support post-launch.

UI

  • We have been working hard on numerous updates to our UI that make accessing and customizing your loadout more seamless. We’ve made improvements to navigation of menus and will continue to optimize our UX.

Movement

  • Slide, ledge hang, and dive have been further refined. We’ve also addressed some movement exploits following Beta.

Matchmaking

  • We have implemented some changes that aim to reduce lobby disbandment between matches. We look forward to testing this at a large scale and getting feedback.

These changes will already be in effect when you boot up the multiplayer side of the game for the first time. You can check the ETA for the multiplayer launch in your region here.

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