MS: Milo was ‘never really a product’

MS: Milo was ‘never really a product’
James Orry Updated on by

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Peter Molyneux’s ground-breaking virtual boy, Milo, was “never announced as a game” and was never really a product, Alex Kipman, creator of Kinect has told GamesIndustry.biz.

Talking openly about the Milo, which was used to debut Kinect (then Natal) at E3 2009, Kipman said: “Milo was a sandbox. In this world of creating experiences I used voice, gestures, identity together. Milo was the sandbox which allowed us to define how to do these experiences, and what you saw was a transformational experience where you got a level of emotional connection unlike anything you had seen before.

“Now, where has Milo gone? It was never really a product, I will tell you that the technology developed in that sandbox, and by the way we continue to develop technologies in that sandbox, has migrated pretty closely to what you see in a game called Kinectimals.”

Kinect for Xbox 360 launches in the UK on November 10.

That’s pretty much it for Milo then, at least in the state we’ve previously seen it. Molyneux’s previously suggested we could see the boy return as part of a bigger story, but it seems more likely that the technology has a brighter future than the snail-squashing Milo.

It’s also worth noting that Frontier, developer of Kinectimals, denied reports that Milo tech is directly utilised in its virtual cat title.

“Kinectimals has been in development since before we saw Milo. It is built using Frontier’s own technology shared with other Frontier games in development, and ideas evolved from earlier games like “Dog’s Life”. There has not been any involvement in the technology or design by Lionhead. Milo and Kate is a completely separate (and intriguing) development from Lionhead,” said Frontier chairman David Braben back in July.