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The Xbox One version of Metro Redux has received a minor resolution bump, according to a new Digital Foundry report – but it still hasn’t managed to match the PS4 version’s native 1080p.
According to the report, the current build of the Xbox One version runs at native 912p, slightly higher than the previously promised 900p.
The site speculates that the resolution bump may have come about as a result of the Xbox One’s latest SDK update, which dropped GPU reserves held for Kinect.
But rather than boost the resolution even higher – as Bungie is expected to do with Destiny – Digital Foundry speculates that developer 4A Games may have chosen to use the extra resources to help lock down a solid 60fps frame-rate instead.
Despite the resolution difference, though, the report states that “there’s not much in the way of difference between Xbox One and PS4 – high contrast areas that would expose jaggies are few and far between (both Metro titles are mostly played out in very dark environments) and the Redux’s post-process anti-aliasing does a good job in smoothing out edges.
“The biggest difference comes from the level of ‘shimmer’ generated by post-processed smoothed-off geometry – this is marginally more noticeable on Xbox One.”
Metro Redux launches on Xbox One, PS4 and PC on August 29.
Source: eurogamer.net
Metro Redux
- Platform(s): PC, PlayStation 4, Xbox One
- Genre(s): Action, First Person, Shooter