inFamous 2 gets user generated content

inFamous 2 gets user generated content
James Orry Updated on by

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inFamous 2, the PS3 open-world action sequel, will feature a user-generated content system enabling players to create missions which other players will be able to play, developer Sucker Punch has announced.

“Sandbox games like inFamous 2 are a ton of fun. There’s a whole city to explore, and we provide lots of stuff to do in the city… but no matter how many missions and mini-missions and systemic opportunities and branching story lines we add to the game, eventually the story ends,” explained Chris Zimmerman, development director, Sucker Punch Productions.

“We thought inFamous 2 would be better if it didn’t end – if you never ran out of missions and mini-missions to play and things to do. So… we spent the last two years adding a User-Generated Content feature to the game. With User-Generated Content, inFamous 2 players can build new missions, then share them with the world.”

According to Zimmerman the creation tools will offer a great deal of freedom.

“Sure, you can build the sort of missions that will ship on the inFamous 2 disk,” he explained. “Mission creators have access to the same set of characters, creatures and props – so if you want to set a pack of Hive Lords rumbling after Cole through the streets of New Marais, you can do it. If you want to have Cole and Zeke face off against Nix and Kuo, you can do it.

“If you want to bend the rules of inFamous 2 to create new kinds of missions, you can do that too. Wish I2 had pure stealth missions? No problem, you can create stealth missions. Looking for more of a challenge? Try taking away some of Cole’s powers – see how the player does facing a platoon of Militia wielding only his Amp. Or add an old-school platforming challenge, or a race, or… I could go on all day.”

Users will be able to make mini-game type missions too, such as skeet shooting, disc golf and many more.

Once missions are created they can be shared with the rest of the inFamous 2 player base.

“User-generated missions show up in the world just like regular missions,” said Zimmerman. “When you walk up to them, you see the PSN tag of the mission creator, plus extra information like the mission’s current rating. And back at Sucker Punch headquarters, we’ll be watching – missions that get high scores will get promoted to the Sucker Punch Featured Missions list, and those missions will end up just about everyone’s copy of New Marais.”

And you won’t have to wait long in order to try out the user content system with a limited public beta set to begin in April. Details on how to sign up will be revealed on March 14.

In the meantime check out the new trailer showcasing what is possible with the user generated content system.