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The battle continues between EA DICE’s lootbox system and the fans and Star Wars Battlefront II isn’t even officially out yet. Nonetheless, following the overwhelmingly negative response we reported on yesterday, the company has seen fit to slash the in-game cost to acquire heroes in the game drastically.
In an open letter to fans, Executive Producer John Wasilczyk outlined the changes, saying that Luke Skywalker and Darth Vader will now cost 15,000 credits down from their original 60,000 while Emperor Palpatine, Leia and Chewie will now cost 10,000 down from 40,000.
However, a further bone of contention arose when it was noticed that the reward for completing the single player campaign mode had been dropped to 5,000 from 20,000. In response the EA Star Wars account noted that this was because the reward is just meant to be enough credits to unlock campaign hero Iden in multiplayer, who now only costs 5,000 credits.
The reward for finishing the campaign is meant to be enough credits to unlock Iden – which has been lowered to 5000 credits. That’s the only area of the game where the rewards were lowered to match the changes.
— EAStarWars (@EAStarWars) November 14, 2017
It seems this issue may run for a while, and for their credit Wasilczyk notes in the letter that EA DICE are ‘Going to keep making changes to improve the game experience over time. We welcome the conversation.’ They’ve even announced a Reddit AMA to answer questions this Wednesday, November 15 – let’s just hope it goes down better than their previous attempt at damage control, eh?
Star Wars Battlefront II (2017)
- Platform(s): PC, PlayStation 4, Xbox One
- Genre(s): First Person, Shooter