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Very few developers seem to have such a personal connection with their community than Arrowhead Game Studios and Helldivers 2. While some are very in-tune and will listen to community feedback, the Helldivers 2 community has had some ideas come to life in the game and backlash or praise can sometimes help me the direction of future updates.
Arrowhead Game Studios CEO Shams Jojani recently took to the Helldivers 2 sub-Reddit to ask players for suggestions on what to do with Resources in the game, such as Requisition Slips, Samples, etc, especially once you have maxed out.
“Many of us have capped out and are sitting on MOUNDS of digital gold and would like to use said gold patriotically to further the war cause (ie more fun ways of progression). So I’m here to hear about your best ideas,” he said.
“We have our own designs and ideas but we’d love to hear yours. So hit us with fun ideas on how to use resources (existing or new) for long-term progression in a way that’s still in line with the overall design of the game.”
u/SiccSemperTyrannis responded with four different suggestions for Helldivers 2 players to utilize their resources in more effective ways, with the first being to convert resources into other types, such as Medals into Samples saying “It’d be nice if there was a way to use my Medals and Requisition to get some extra rare Samples.”
The second is Weapon/armor/stratagem upgrades or attachments, which they summarize by saying “This was a mechanic from Helldivers 1, but it’d be cool to be able to upgrade individual equipment. I’m sure this would take a ton of dev effort to build so this is definitely much more of a long-term thing.”
Another idea is Community-wide modifiers, which would “have the entire community be able to contribute to a shared goal with in-universe benefits. For example, the community could sponsor building stronger defenses on a planet so that an enemy attack against it would take longer than normal. Or something that would make capturing an enemy planet quicker by reducing the enemy reinforce rate. This would be kind of like how countries in real life did things like war bonds to raise money for their war efforts.”
And finally, single mission modifiers, where “we could spend resources to make missions a bit easier. For example, reducing call-in times, stratagem cooldowns, quicker extraction, or starting the mission with all objectives revealed on the map. This actually plays into the satire of the game because it would mean Super-Earth has the ability to do all of these things but doesn’t because it costs too much and they don’t value the Helldivers’ lives enough to spend that money.”
There are many other great suggestions, so I highly recommend checking out the full thread because there are hundreds of suggestions that I can’t put in a single article. Also, leave your own, and it may just end up in Helldivers 2 in the future. While many of these suggestions will take a long time to implement, there are still plenty of changes coming to the game soon. The Escalation of Freedom update is right around the corner, and it will add a level 10 difficulty, new planets, enemies, missions and more. This will be followed by the Freedom’s Flame Warbond which finally adds fire-resistant armor to the game.