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Ex-Certain Affinity developer Mike Clopper has confirmed the long-reported existence of a canceled Halo Infinite battle royale mode.
After years of reports, including a recent exposé of the mode’s gameplay quirks, the developer has confirmed the mode’s existence in a LinkedIn post.
Halo Infinite battle royale was a “game changer”
In a LinkedIn post, Clopper explained that they were the Game Director for Halo Infinite’s battle royale mode at Certain Affinity. As one of Halo’s long-time support studios, Certain Affinity worked on post-launch support for numerous games in the series.
Clopper reveals that the mode was being created by a “large team of designers” at the support studio. Unfortunately, the mode was scrapped from Infinite’s post-launch content plans for an unconfirmed reason.
“I led a large team of designers working on a canceled Battle Royale mode for Halo,” Clopper explained. “I believe this product could have been a game changer for the franchise. We loved playing it and working on it was a fantastic experience in spite of its cancellation.”
The Halo Battle Royale mode could’ve been a great addition to the free-to-play shooter on Xbox and PC. With no gameplay footage out in the wild, it’s unknown just how cool the mode would’ve been.
A new direction
Halo Infinite’s post-launched support has been mixed, both the game has become a feature-packed experience. With a massive Forge mode allowing for the creation of scripted, campaign missions and the return of Firefight, Infinite is in a good place.
However, the game has been criticised for a lack of new weapons and vehicles. With the game’s second new weapon leaked three years after launch, development of new gameplay tools are taking a long time.
Outside of Infinite, 343 Industries has been axed in favour of Halo Studios, moving from the studio’s in-house Slipspace Engine to Unreal Engine. While fans are wary of the new changes, it already appears to be a great move for the studio.