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Grand Theft Auto Online’s microtransactions have not been designed to give players an immediate advantage, Rockstar has claimed, stating that there are “mechanics in place” to help maintain an element of fair play.
“To allay some concerns we’ve heard on this subject, we can assure you that the game is designed such that the option of purchasable GTA$ should not disrupt the playing field,” Rockstar said in the latest update on its Newswire, “and there are a few mechanics in place to help ensure that.”
Rockstar states that “all players still have to rank up with Reputation Points (RP) in order to get access to purchase high-end items”, regardless of how many GTA Cash Packs they purchase.
“No one can begin GTA Online and simply spend a lot of money out of the gate to get a leg up. You will have to earn your stripes and play to unlock access to the aspirational clothes, guns and other items. Please also remember that in GTA Online, hustling to afford the finer things by earning GTA$ doing robberies, stick-ups, winning races and other profitable activities is a fun gameplay experience rather than ever being a ‘grind’.”
Rockstar adds that it will continue to “tweak all areas of the game to make it play fairer and iron out any balancing problems (while fixing all the other problems we encounter!)”.
GTA Online’s microtransactions were revealed last week, with players able to purchase GTA$ Cash Packs to boost their in-game bank balance.
Though prices for the packs are yet to be officially confirmed, they’re reported to range in price between £1.99 and £13.49.
GTA Online is due to go live at around 12pm BST today.
Source: rockstargames.com/newswire
Grand Theft Auto 5
- Platform(s): PC, PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One
- Genre(s): Action