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Indie hit Gone Home will be released for consoles this year, The Fullbright Company has announced. Release platforms have yet to be revealed.
Gone Home sees players arriving home after a year abroad, but the house is unexpectedly empty and something isn’t right. Where is everyone? And what’s happened? Players will have to explore the house and inspect every detail of a seemingly normal house to discover the story of the people who live there.
“When we started making Gone Home, we decided that we were going to launch first only on PC/Mac/Linux, for a lot of good reasons: we wouldn’t need to worry about the technical limitations of last-gen hardware; we wouldn’t need to deal with console certification/submission/age rating/etc.; and we could distribute the game directly, DRM-free as well as through Steam,” explained Steve Gaynor, co-founder of The Fullbright Company.
“But we always hoped we’d eventually be able to bring the game to consoles- we just didn’t know exactly how we should do it. We’re a very small team and weren’t ready to devote months of development time to doing the ports ourselves, but we also knew that finding the right partner to get the job done right would be a real challenge. Would it be worth it to bring the game to consoles at all?
“That’s why we were so glad when we started talking to Casey Lynch at Midnight City, Majesco’s new indie publishing label. Casey’s got a great background in media and PR, and the folks at Midnight City know exactly what an indie needs out of a publisher these days- to take on the role of a service provider that gets all the logistics done to the highest level of quality possible and helps get the word out to a new audience about why they should care about this game, without trying to own the IP or get in the way of the existing relationship we have with our players. We weren’t looking for a traditional publisher- and Midnight City is anything but.”
An announcement trailer can be seen below.
Source: Press release