Godus 2.0 game update out now

Godus 2.0 game update out now
James Orry Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

Godus 2.0, which has been described as a “massive update” by the team at 22Cans, is now available.

Godus game designer Jack Attridge explained the reason for the long wait for the new update.

“This update has been a while coming and we thank everyone who entered the Early Access for their patience,” wrote Attridge on Steam. “It’s taken a while because we made the decision to avoid trivial updates that would prolong the core problems. Instead we’ve rebuilt the foundations of the game based on the strong feedback we’ve received from players. For this we also thank you – your involvement has literally reshaped the experience. We hope you enjoy the new aspects of the game and continue to look out for ongoing content updates as well as other refinements.”

Sadly, all the core changes to the game have meant existing save games are not compatible with version 2.0.

Version 2.0 offers the following changes and improvements:

Wonderful new interfacing with the world (LESS CLICKING!). Every interaction with the world has been rethought to be more fluid and less frustrating. You can now hold and drag easily to interact with trees, rocks and belief. 

Improved Sculpting. Moving the land is much more accurate and more responsive. You’ll be able to move further and with more control. And rest assured, sculpting will continue to improve even more! No more repeated clicking – you just hold and drag in any direction, at any speed. 

Introducing the Leash. We’ve waved goodbye to the clumsy totem power. Now you can hold on any number of Followers or occupants, then drag towards a destination in the world and release on it to send them there. It’s a big advance and feels lovely! 

Complete redesign of the cards system. Now players discover cards across a timeline and unlock them by applying stickers that are found in the world. You choose which cards to unlock and thus your people’s advances will be unique to you. As time goes on each player’s civilisation will become vastly different from the others. 

Brand new GUI implementation. Much sweat and many tears have gone in to a more intuitive and beautiful interface with which to play the game. 

Voyages of Discovery. A brand new game mode where you must guide your Followers across uncharted lands against the clock. There are special rewards for successful voyages! 

Explore a new Homeworld. Start your Followers on a new journey, with a completely re-authored landscape to explore. 

New God Powers. Put out fires and increase the beauty of trees with the Rain of Purity, or customise your world by planting trees with the God Seed power. 

Reengineered Follower Behaviour. We’ve implemented a much more intelligent Follower system that gives unique attributes to each follower’s brain and makes them react to the world. 

Countless redesigns, gameplay tweaks, and bug fixes. Months of hard work has gone into improvements to the experience. There are so many that we couldn’t start to list them, but you’ll feel them throughout.

Despite the big update, several parts of the game remain absent, including: Story mode, Battles, Meteor, Hubworld, extra ages, and extra settlements.

“We’ve taken out the aspects of the game that we feel aren’t quite up to the quality of the new refinements,” explained Attridge. “We’re still working on these, though, so rest assured they will return/appear in the future.”

Together with Peter Molyneux, Attridge has put together a video explaining the changes made to the game.

Godus 2.0 is available on Steam Early Access priced £14.99.

Source: Steam