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God of War 3 has set a new standard in video game visuals, but that’s only about half of what the PS3 is capable of producing says the game’s director Stig Asmussen.
Asked by Destructoid if the team at Sony Santa Monica would use the God of War III game engine again, Asmussen said: “Well, I think our studio will use this engine again and it’ll get better. And I think we’re probably about 50 or 60 per cent at it right now. I think there’s a lot more we can do with it.”
He also says the team is already improving on what has shipped with God of War III, with improved animations coming in just too late to make the cut.
“I think individually our animations are incredible,” he said, “and our animators are incredibly talented. But I think we could make our system technically better, in the way we blend animations. And I’m pretty sure that we already have the code to do that, and we just didn’t implement it in God of War III because it came in real late.”
Other improvements, said Asmussen, will include better lighting and a more seamless transition from cut-scenes to gameplay.
God of War III is scheduled for release on March 19, only for PS3.