Fracture game engine built from scratch

Fracture game engine built from scratch
Tom Orry Updated on by

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Speaking to VideoGamer.com at a Fracture press event in London last week, LucasArts assistant producer Jeffrey Gullett has revealed that developer Day 1 Studios had to create a brand new engine for forthcoming action game Fracture.

“It was a brand new concept so it wasn’t really something we could just take an existing tech and modify it. It really had to be built from the ground up,” said Gullett.

Fracture is one of an increasingly small number of next-gen games that doesn’t use an off the shelf game engine, such as Unreal Engine 3.

“The engine was pretty much created for the game so it’s sort of evolved, sort of side by side. It’s gone through a million iterations,” added Gullett. “You know, I’ve been working on this game for I think about three years now, so it’s been evolving right from the beginning.”

Fracture is scheduled for release on Xbox 360 and PlayStation 3 in September or October this year.