FIFA 12's Player Impact engine is "probably the biggest change we've made to our gameplay code base since we moved over to PlayStation 3 and Xbox 360", lead producer David Rutter has claimed, but don't expect something just as dramatic in FIFA 13.

"Next year, we're not going to reinvent a brand new Player Impact engine for next year, because the reason we've learnt this year is that it's future-proofing our game, but it's probably not going to be quite as dramatic as far as technology is concerned," Rutter told DigitalSpy. "But there'll be a large number of changes based around gameplay nuance on the back of that, perhaps. But we still don't know exactly what we're doing next year."

Exactly what's in store for FIFA 13 might not be clear just yet, but one feature already confirmed is Kinect for Xbox 360.

"We've kind of messing around and thinking of what would work, and since the Kinect came out, or the very first announcement almost two years ago, we've been asked, 'Will you have Kinect support?', and we've always said, 'Not until we can get something cool and makes sense working', and now that's the case and that's going to be next year, so it's just a case of finishing that off now," Rutter explained, but couldn't offer any further details.

EA recently announced Wayne Rooney and Jack Wilshere as FIFA 12 cover stars.

FIFA 12 will launch on September 30 for PlayStation 3, Xbox 360, PC, Wii, PS2, 3DS, PSP, iPhone, iPad and iPod touch. Sign up for the EA Sports Season Ticket and you'll get access to the game three days earlier.

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