Codemasters has detailed F1 2013's revised weather system, revealing that the game will feature a variety of new "weather scenarios" that aim to provide dynamic, unpredictable gameplay.
"The weather system has been a staple of our Formula One games since we launched back in 2010," F1 2013 game director Paul Jeal and art director Anthony Filice wrote on the Codies Blog. "A number of other racing games have tended to steer clear of weather due to the complexity involved, not just in the visuals but also in tying it all together with the gameplay experience too.
"Last year we added localised weather, so that it can rain in a single section or corner of a track. This year improvements have been made to knit everything much more tightly together, both visually and from a gameplay perspective.
"We have a brand new series of weather scenarios, each tied in to the geographical location of the race as well as its place on the race calendar based upon historical data. These weather scenarios are much longer, around four hours, and the game randomly picks a scenario and a point on it so that players will rarely play the same weather conditions twice. Even the Race Engineer doesn't know 100% what is happening with the weather and sometimes calls it wrong!"
As well as improving the visuals relating to weather transitions, including enhancements to the track surface and visual effects, Codemasters also hopes that the improvements will "eliminate any disparity between what the player sees and what they experience when driving in the wet".
The result, Codemasters says is a "more realistic wet weather experience".
F1 2013 releases on Xbox 360, PlayStation 3 and PC on October 4. Next year's game, which has yet to be officially announced, is expected to be in development for PlayStation 4 and Xbox One.