Epic’s Infinity Blade will launch this holiday

Epic’s Infinity Blade will launch this holiday
James Orry Updated on by

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Infinity Blade, the first game for Apple’s iOS devices to be developed using Unreal Engine 3, will be released this holiday season, Epic Games and ChAIR Entertainment have announced.

Infinity Blade, originally introduced as Project Sword during the September 2010 Apple Special Event in San Francisco, promises to take handheld gaming to new heights with platform leading visuals, epic boss battles and adrenaline-fuelled sword fights.

Set in the realm of a fully 3D castle, the game’s single-player mode features simple touch controls which Epic claims will enable hardcore and casual gamers alike to play. Players will gain experience, build stats and earn more powerful items to prepare their knight for the final encounter with the game’s nemesis, the God-King.

Additional content will be released free of charge via planned updates, including a fully integrated multiplayer mode, which enables players to find friends and other challengers to battle online via Game Center.

“More than one million people have been introduced to the world of Infinity Blade through our free app, Epic Citadel, and soon everyone will be able to play our first fully featured game for iOS devices,” said Dr. Michael Capps, president of Epic Games. “With Infinity Blade, ChAIR has created an amazing looking, incredibly fun game that really demonstrates the potential of triple-A mobile gaming.”

A firm release date and pricing will be confirmed soon.

Epic is making the iPhone and related products produce visuals we’ve previously not thought possible on handheld devices – check out the new screens if you don’t believe us.

We’re told Infinity Blade will feature simple touch controls, but exactly what this means isn’t clear. The most successful apps are those which make good use of the control options available, not those which try and replicate traditional game-pad controls on a touchscreen.